106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
using System;
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using Sirenix.OdinInspector;
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using SLSUtilities.Feedback;
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using UnityEngine;
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namespace Cielonos.MainGame.Effects.Feedback
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{
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/// <summary>
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/// 黑白闪反馈动作,通过 StrobeFlashShakeEvent 触发 StrobeFlashShaker。
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/// </summary>
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[Serializable]
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[FeedbackActionColor(1.0f, 0.9f, 0.3f)]
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public class StrobeFlashAction : PostprocessingActionBase
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{
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public override string DisplayName => "Strobe Flash";
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// ─── Frequency ───
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[TitleGroup("频率设置")]
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[LabelText("频率模式")]
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public StrobeFrequencyMode frequencyMode = StrobeFrequencyMode.Constant;
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[TitleGroup("频率设置")]
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[ShowIf("@frequencyMode == StrobeFrequencyMode.Constant")]
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[LabelText("固定频率")]
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[Range(0f, 100f)]
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public float constantFrequency = 15f;
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[TitleGroup("频率设置")]
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[ShowIf("@frequencyMode == StrobeFrequencyMode.Curve")]
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[LabelText("频率曲线")]
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public FloatCurveChannel frequencyCurve = FloatCurveChannel.CreateDefault(remapMax: 30f);
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[TitleGroup("频率设置")]
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[ShowIf("@frequencyMode == StrobeFrequencyMode.Manual")]
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[LabelText("手动曲线(Y >= 1 时翻转)")]
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public AnimationCurve manualCurve = AnimationCurve.Constant(0f, 1f, 0f);
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// ─── Color High ───
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[TitleGroup("颜色设置")]
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[LabelText("修改高颜色")]
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public bool modifyColorHigh;
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[TitleGroup("颜色设置")]
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[ShowIf("modifyColorHigh")]
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[LabelText("使用渐变色")]
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public bool useColorHighGradient;
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[TitleGroup("颜色设置")]
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[ShowIf("@modifyColorHigh && !useColorHighGradient")]
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[LabelText("高颜色")]
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public Color colorHighConstant = Color.white;
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[TitleGroup("颜色设置")]
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[ShowIf("@modifyColorHigh && useColorHighGradient")]
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[LabelText("高颜色渐变")]
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public ColorCurveChannel colorHighCurve = ColorCurveChannel.CreateDefault();
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// ─── Color Low ───
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[TitleGroup("颜色设置")]
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[LabelText("修改低颜色")]
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public bool modifyColorLow;
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[TitleGroup("颜色设置")]
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[ShowIf("modifyColorLow")]
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[LabelText("使用渐变色")]
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public bool useColorLowGradient;
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[TitleGroup("颜色设置")]
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[ShowIf("@modifyColorLow && !useColorLowGradient")]
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[LabelText("低颜色")]
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public Color colorLowConstant = Color.black;
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[TitleGroup("颜色设置")]
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[ShowIf("@modifyColorLow && useColorLowGradient")]
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[LabelText("低颜色渐变")]
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public ColorCurveChannel colorLowCurve = ColorCurveChannel.CreateDefault();
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protected override void TriggerEvent(FeedbackContext context)
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{
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StrobeFlashShakeEvent.Trigger(
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context,
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frequencyMode,
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constantFrequency,
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frequencyCurve,
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manualCurve,
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modifyColorHigh, useColorHighGradient, colorHighConstant, colorHighCurve,
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modifyColorLow, useColorLowGradient, colorLowConstant, colorLowCurve
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);
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}
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protected override void StopEvent(FeedbackContext context)
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{
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StrobeFlashShakeEvent.Trigger(context, stop: true);
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}
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public override bool Validate(out string error)
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{
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error = null;
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return true;
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}
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}
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}
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