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Cielonos/Assets/Scripts/MainGame/Effects/Feedbacks/Actions/Cinemachine/CameraFieldOfViewAction.cs
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2026-04-28 15:46:32 -04:00

38 lines
1.0 KiB
C#

using System;
using Sirenix.OdinInspector;
using SLSUtilities.Feedback;
using UnityEngine;
namespace Cielonos.MainGame.Effects.Feedback
{
/// <summary>
/// 摄像机视野角(FOV)反馈动作,通过 CameraFovShakeEvent 触发 CameraFovShaker。
/// </summary>
[Serializable]
[FeedbackActionColor(0.2f, 0.8f, 0.9f)]
public class CameraFieldOfViewAction : CinemachineActionBase
{
public override string DisplayName => "Camera Field of View";
[TitleGroup("FOV设置")]
[LabelText("FOV曲线")]
public FloatCurveChannel fovCurve = FloatCurveChannel.CreateDefault();
protected override void TriggerEvent(FeedbackContext context)
{
CameraFovShakeEvent.Trigger(context, fovCurve);
}
protected override void StopEvent(FeedbackContext context)
{
CameraFovShakeEvent.Trigger(context, fovCurve, true);
}
public override bool Validate(out string error)
{
error = null;
return true;
}
}
}