22 lines
569 B
C#
22 lines
569 B
C#
using System.Collections.Generic;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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public class CameraEffectManager : Singleton<CameraEffectManager>
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{
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public Camera mainCamera;
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public Dictionary<string, CameraVignetteEffect> vignetteEffects;
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protected override void Awake()
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{
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base.Awake();
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mainCamera ??= Camera.main;
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foreach (var vignetteEffect in vignetteEffects.Values)
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{
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vignetteEffect.Initialize();
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}
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}
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}
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} |