Files
Cielonos/Assets/Scripts/MainGame/Characters/Player/Items/Data/OverloadData.cs
2026-04-18 13:57:19 -04:00

20 lines
587 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame.Characters.Inventory
{
[CreateAssetMenu(fileName = "OverloadData", menuName = "Cielonos/Items/OverloadData")]
public class OverloadData : SerializedScriptableObject
{
[Title("Overload Configuration")]
[LabelText("Trigger Threshold (Max Overload)")]
public float maxOverload = 200f;
[LabelText("Absorption Weight")]
public float overloadWeight = 1f;
[LabelText("Cooldown After Trigger (Seconds)")]
public float triggerCooldown = 8f;
}
}