150 lines
4.6 KiB
C#
150 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cielonos.MainGame.Characters.Inventory;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters
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{
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public partial class PlayerBackpack
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{
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public List<MainWeaponBase> mainWeapons = new List<MainWeaponBase>();
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public List<SupportEquipmentBase> supportEquipments = new List<SupportEquipmentBase>();
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public List<PassiveEquipmentBase> passiveEquipments = new List<PassiveEquipmentBase>();
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public List<ConsumableBase> consumables = new List<ConsumableBase>();
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public void ObtainInitialItems()
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{
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mainWeapons.ForEach((item) => ObtainItem(item));
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supportEquipments.ForEach((item) => ObtainItem(item));
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passiveEquipments.ForEach((item) => ObtainItem(item));
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consumables.ForEach((item) => ObtainItem(item, 0));
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}
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}
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public partial class PlayerBackpack
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{
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public void ObtainItem(ItemBase item, int amount = -1)
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{
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item.Initialize();
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if (item is MainWeaponBase mainWeapon)
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{
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ObtainMainWeapon(mainWeapon);
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}
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else if (item is SupportEquipmentBase supportEquipment)
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{
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ObtainSupportEquipment(supportEquipment);
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}
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else if (item is PassiveEquipmentBase passiveEquipment)
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{
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ObtainPassiveEquipment(passiveEquipment);
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}
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else if (item is ConsumableBase consumable)
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{
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ObtainConsumable(consumable, amount);
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}
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item.OnObtained();
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}
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public void DiscardItem(ItemBase item, int amount = -1)
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{
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if (item is MainWeaponBase mainWeapon)
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{
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DiscardMainWeapon(mainWeapon);
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}
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else if (item is SupportEquipmentBase supportEquipment)
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{
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DiscardSupportEquipment(supportEquipment);
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}
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else if (item is PassiveEquipmentBase passiveEquipment)
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{
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DiscardPassiveEquipment(passiveEquipment);
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}
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else if (item is ConsumableBase consumable)
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{
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DiscardConsumable(consumable, amount);
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}
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item.OnDiscarded();
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}
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}
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public partial class PlayerBackpack
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{
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private void ObtainMainWeapon(MainWeaponBase item)
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{
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if (!mainWeapons.Contains(item))
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{
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mainWeapons.Add(item);
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}
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}
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private void DiscardMainWeapon(MainWeaponBase item)
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{
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if (mainWeapons.Contains(item))
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{
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mainWeapons.Remove(item);
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}
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}
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private void ObtainSupportEquipment(SupportEquipmentBase item)
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{
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if (!supportEquipments.Contains(item))
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{
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supportEquipments.Add(item);
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}
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}
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private void DiscardSupportEquipment(SupportEquipmentBase item)
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{
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if (supportEquipments.Contains(item))
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{
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supportEquipments.Remove(item);
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}
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}
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private void ObtainPassiveEquipment(PassiveEquipmentBase item)
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{
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if (!passiveEquipments.Contains(item))
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{
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passiveEquipments.Add(item);
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}
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}
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private void DiscardPassiveEquipment(PassiveEquipmentBase item)
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{
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if (passiveEquipments.Contains(item))
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{
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passiveEquipments.Remove(item);
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}
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}
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private void ObtainConsumable(ConsumableBase item, int amount = -1)
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{
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if (!consumables.Contains(item))
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{
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consumables.Add(item);
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}
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else
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{
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ConsumableBase existingItem = consumables.Find(consumable => consumable.GetType() == item.GetType());
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int stack = amount == -1 ? item.stackAmount : amount;
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existingItem.AddStack(stack);
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}
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}
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private void DiscardConsumable(ConsumableBase item, int amount = -1)
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{
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if (consumables.Contains(item))
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{
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ConsumableBase existingItem = consumables.Find(consumable => consumable.GetType() == item.GetType());
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existingItem.stackAmount -= amount == -1 ? item.stackAmount : amount; // 如果amount为-1则丢弃全部
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if (existingItem.stackAmount <= 0)
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{
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consumables.Remove(existingItem);
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}
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}
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}
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}
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} |