72 lines
3.6 KiB
C#
72 lines
3.6 KiB
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using SLSUtilities.FunctionalAnimation;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Cielonos.MainGame.Characters
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{
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[CreateAssetMenu(fileName = "BaseAnimationGroup", menuName = "Cielonos/Characters/BaseAnimationGroup")]
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public class BaseAnimationGroup : SerializedScriptableObject
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{
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public AnimationClip landIdle;
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public List<AnimationClip> landIdleExtras;
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public AnimationClip landWalkForward, landWalkBack, landWalkLeft, landWalkRight;
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public AnimationClip landRunForward, landRunBack, landRunLeft, landRunRight;
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public AnimationClip jumpStart;
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public AnimationClip inAir;
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public AnimationClip jumpLand;
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public FuncAnimData getHitMediumFront, getHitMediumBack, getHitMediumLeft, getHitMediumRight;
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public FuncAnimData getHitHeavyFront, getHitHeavyBack, getHitHeavyLeft, getHitHeavyRight;
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public AnimationClip riseUpFront, riseUpBack, riseUpLeft, riseUpRight;
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public AnimationClip incapacitation, death;
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public FuncAnimData dash;
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public FuncAnimData dodge;
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public void SetUp(AnimationSubcontrollerBase animSc)
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{
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if (animSc is PlayerAnimationSubcontroller playerAnimSc)
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{
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AnimatorOverrideController animatorOverride = playerAnimSc.animatorOverride;
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animatorOverride["LandIdle"] = landIdle;
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animatorOverride["LandWalkForward"] = landWalkForward;
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animatorOverride["LandWalkBack"] = landWalkBack;
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animatorOverride["LandWalkLeft"] = landWalkLeft;
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animatorOverride["LandWalkRight"] = landWalkRight;
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animatorOverride["LandRunForward"] = landRunForward;
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animatorOverride["LandRunBack"] = landRunBack;
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animatorOverride["LandRunLeft"] = landRunLeft;
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animatorOverride["LandRunRight"] = landRunRight;
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animatorOverride["JumpStart"] = jumpStart;
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animatorOverride["InAir"] = inAir;
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animatorOverride["JumpLand"] = jumpLand;
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animatorOverride["GetHitMediumFront"] = getHitMediumFront.animationClip;
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animatorOverride["GetHitMediumBack"] = getHitMediumBack.animationClip;
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animatorOverride["GetHitMediumLeft"] = getHitMediumLeft.animationClip;
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animatorOverride["GetHitMediumRight"] = getHitMediumRight.animationClip;
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animatorOverride["GetHitHeavyFront"] = getHitHeavyFront.animationClip;
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animatorOverride["GetHitHeavyBack"] = getHitHeavyBack.animationClip;
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animatorOverride["GetHitHeavyLeft"] = getHitHeavyLeft.animationClip;
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animatorOverride["GetHitHeavyRight"] = getHitHeavyRight.animationClip;
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animatorOverride["Dash"] = dash.animationClip;
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animatorOverride["Dodge"] = dodge.animationClip;
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}
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animSc.fullBodyFuncAnimSm.Reset(getHitMediumFront);
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animSc.fullBodyFuncAnimSm.Reset(getHitMediumBack);
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animSc.fullBodyFuncAnimSm.Reset(getHitMediumLeft);
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animSc.fullBodyFuncAnimSm.Reset(getHitMediumRight);
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animSc.fullBodyFuncAnimSm.Reset(getHitHeavyFront);
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animSc.fullBodyFuncAnimSm.Reset(getHitHeavyBack);
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animSc.fullBodyFuncAnimSm.Reset(getHitHeavyLeft);
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animSc.fullBodyFuncAnimSm.Reset(getHitHeavyRight);
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animSc.fullBodyFuncAnimSm.Reset(dash);
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animSc.fullBodyFuncAnimSm.Reset(dodge);
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}
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}
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} |