29 lines
884 B
C#
29 lines
884 B
C#
using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using Opsive.Shared.Utility;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters.AI
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{
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[Description("设置角色下一次动作的可打断状态。(白光,橙光,红光)")]
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[NodeIcon("Assets/Sprites/Icon/Gears.png")]
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[Category("Cielonos")]
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public class GetGlobalVariable : AutomataActionBase
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{
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public string variableName;
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public SharedVariable<float> globalVariable;
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public override TaskStatus OnUpdate()
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{
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globalVariable.Value = MainGameManager.Instance.globalAttributeSm[variableName];
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return TaskStatus.Success;
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}
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public override void Reset()
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{
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variableName = "";
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globalVariable = null;
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}
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}
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} |