119 lines
4.9 KiB
C#
119 lines
4.9 KiB
C#
// Magica Cloth 2.
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// Copyright (c) 2023 MagicaSoft.
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// https://magicasoft.jp
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using UnityEditor;
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using UnityEngine;
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namespace MagicaCloth2
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{
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/// <summary>
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/// CapsuleColliderのエディタ拡張
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/// </summary>
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[CustomEditor(typeof(MagicaCapsuleCollider))]
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[CanEditMultipleObjects]
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public class MagicaCapsuleColliderEditor : MagicaEditorBase
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{
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public override void OnInspectorGUI()
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{
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var scr = target as MagicaCapsuleCollider;
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const string undoName = "CapsuleCollider";
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serializedObject.Update();
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Undo.RecordObject(scr, undoName);
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// separation
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var separationValue = serializedObject.FindProperty("radiusSeparation");
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// direction
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var directionValue = serializedObject.FindProperty("direction");
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EditorGUILayout.PropertyField(directionValue);
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// reverse direction
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EditorGUILayout.PropertyField(serializedObject.FindProperty("reverseDirection"));
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// aligned on center
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var alignedOnCenterValue = serializedObject.FindProperty("alignedOnCenter");
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EditorGUILayout.PropertyField(alignedOnCenterValue);
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var sizeValue = serializedObject.FindProperty("size");
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var size = sizeValue.vector3Value;
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// マルチ選択時について
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// CapsuleColliderではEditorGUI.showMixedValueは設定しない
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// EditorGUI.showMixedValueを設定すると異なる値の場合は「ー」で表記されるようになるが、
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// カプセルコライダーでは1つのVector3に3つの異なるスライダーを割り当てているため、
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// 各スライダーの値が同じ場合でも「ー」表記になってしまう
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// そうならないようにアクティブなコンポーネントの数値のみを表示するように、showMixedValueは常にfalseにしておく
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// length
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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var newSize = EditorGUILayout.Slider("Length", size.z, 0.0f, 2.0f);
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ApplyMultiSelection<MagicaCapsuleCollider>(check.changed, undoName, x => x.SetSizeZ(newSize));
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}
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// radius
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float lineHight = EditorGUIUtility.singleLineHeight;
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// start
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{
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Rect r = EditorGUILayout.GetControlRect();
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// ラベルを描画
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var positionA = EditorGUI.PrefixLabel(r, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(scr.radiusSeparation ? "Start Radius" : "Radius"));
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// 矩形を計算
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float w = positionA.width;
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var buttonRect = new Rect(positionA.x + w - 30, r.y, 30, lineHight);
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var sliderRect = new Rect(positionA.x, r.y, Mathf.Max(w - 35, 0), lineHight);
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// Slider
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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var newSize = EditorGUI.Slider(sliderRect, size.x, 0.001f, 0.5f);
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ApplyMultiSelection<MagicaCapsuleCollider>(check.changed, undoName, x => x.SetSizeX(newSize));
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}
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// 分割ボタン
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if (GUI.Button(buttonRect, scr.radiusSeparation ? "X" : "S"))
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{
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// 切り替え
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separationValue.boolValue = !separationValue.boolValue;
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}
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}
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// end
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if (separationValue.boolValue)
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{
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Rect r = EditorGUILayout.GetControlRect();
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// ラベルを描画
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var positionA = EditorGUI.PrefixLabel(r, GUIUtility.GetControlID(FocusType.Passive), new GUIContent("End Radius"));
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// 矩形を計算
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float w = positionA.width;
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var sliderRect = new Rect(positionA.x, r.y, Mathf.Max(w - 35, 0), lineHight);
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// Slider
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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var newSize = EditorGUI.Slider(sliderRect, size.y, 0.001f, 0.5f);
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ApplyMultiSelection<MagicaCapsuleCollider>(check.changed, undoName, x => x.SetSizeY(newSize));
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}
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}
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// center
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EditorGUILayout.PropertyField(serializedObject.FindProperty("center"));
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// Symmetry
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EditorGUILayout.Space();
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var symmetryModeProperty = serializedObject.FindProperty("symmetryMode");
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EditorGUILayout.PropertyField(symmetryModeProperty);
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if (symmetryModeProperty.enumValueIndex >= (int)ColliderSymmetryMode.AutomaticTarget)
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EditorGUILayout.PropertyField(serializedObject.FindProperty("symmetryTarget"));
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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