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Cielonos/Assets/OtherPlugins/EasyColliderEditor/Scripts/EasyColliderTips.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

26 lines
2.0 KiB
C#

#if (UNITY_EDITOR)
namespace ECE
{
/// <summary>
/// A list of tips for users of easy collider editor.
/// </summary>
public static class EasyColliderTips
{
public const string TRY_MOUSE_CONTROL = "Want to be able to select vertices with the mouse? Try enabling the mouse controls in preferences.";
public const string NEW_MOUSE_CONTROL = "Use left click to select the highlighted vertex, and the right click to select the point under the mouse.";
public const string COMPUTE_SHADER_TIP = "You're system's shader model does not support shaders with a compute buffer. Be sure to use the gizmo display method instead of shader in the preferences.";
public const string EDIT_PREFS_FORCED_FOCUSED = "You are editing preferences with forced window focus enabled. To make this easier, try disabling vertex selection, or the force focus scene option in preferences.";
public const string FORCED_FOCUSED_WINDOW = "Forced window focus is enabled, you may not be able to edit values easily by typing. Disable vertex selection, or the force focus scene option in preferences.";
public const string IN_PLAY_MODE = "Vertex selection is not enabled when in play mode.";
public const string NO_MESH_FILTER_FOUND = "No mesh filter is on the selected gameobject, try enabling include child meshes.";
public const string WRONG_FOCUSED_WINDOW = "Vertex selection only works when the scene view window is focused.";
public const string ROTATED_BOX_COLLIDER_TIP = "The first 3 points determine the orientation of a rotated box collider.";
public const string ROTATED_CAPSULE_COLLIDER_TIP = "The first 2 points determine the orientation of a rotated capsule collider.";
public const string COLLIDER_CREATION_SHORTCUTS_1 = "Shortcuts:\n\t[1-7] Change collider preview\n\t[~] Create the collider being previewed\n\tDouble Tap [1-7] Create the collider";
public const string AUTO_SKILLED_CONTROL_PARAMETERS = "Holding CTRL while adjusting a parameter in Per Bone Settings will also adjust all of it's children.";
}
}
#endif