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Cielonos/Assets/Scripts/MainGame/Characters/Player/Items/Base/ItemBase.cs
SoulliesOfficial f26f9fd374 爆更
2026-03-20 12:07:44 -04:00

264 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Cielonos.MainGame.Characters;
using Cielonos.MainGame.FunctionalAnimation;
using MoreMountains.Feedbacks;
using MoreMountains.FeedbacksForThirdParty;
using Sirenix.OdinInspector;
using SLSUtilities.WwiseAssistance;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
using UnityEngine.Serialization;
namespace Cielonos.MainGame.Characters.Inventory
{
public abstract partial class ItemBase : SerializedMonoBehaviour
{
public Player player => MainGameManager.Instance.player;
protected PlayerAnimationSubcontroller animationSc => player.animationSc;
protected FunctionalAnimationSubmodule fullBodyFuncAnimSm => animationSc.fullBodyFuncAnimSm;
protected FunctionalAnimationSubmodule upperBodyFuncAnimSm => animationSc.upperBodyFuncAnimSm;
[HideInInspector]
private List<string> registeredFunctionNames = new List<string>();
[TitleGroup("Data")]
public FuncAnimDataCollection fullBodyFuncAnims;
public FuncAnimDataCollection upperBodyFuncAnims;
public ContentData contentData;
public ViewObjectData viewObjectData;
public VFXData vfxData;
public AttributeData passiveAttributeData;
public ComboData comboData;
public AttackData attackData;
public FunctionData functionData;
public AmmoData ammoData;
public BlockData blockData;
[TitleGroup("Audio")]
public AudioContainer audioContainer;
[TitleGroup("Submodules")]
public AttributeSubmodule passiveAttributeSm;
public ComboSubmodule comboSm;
public FunctionSubmodule functionSm;
public AmmoSubmodule ammoSm;
[TitleGroup("Subcontrollers")]
public FeedbackSubcontroller feedbackSc;
[TitleGroup("View Objects")]
public Dictionary<string, ItemViewObject> viewObjects = new Dictionary<string, ItemViewObject>();
}
public partial class ItemBase
{
public virtual void Initialize()
{
vfxData?.Initialize(player);
if(comboData != null) comboSm = new ComboSubmodule(this, comboData);
if(functionData != null) functionSm = new FunctionSubmodule(this, functionData);
if(ammoData != null) ammoSm = new AmmoSubmodule(this, ammoData);
if(passiveAttributeData != null) passiveAttributeSm = new AttributeSubmodule(this, passiveAttributeData);
}
public virtual void OnObtained()
{
passiveAttributeSm?.RefreshAllModifiedAttributes();
}
public virtual void OnDiscarded()
{
passiveAttributeSm?.RefreshAllModifiedAttributes();
}
protected virtual void Update()
{
functionSm?.Update(player.selfTimeSm.DeltaTime);
}
}
public partial class ItemBase
{
protected void SpawnViewObjects()
{
if (viewObjectData != null)
{
foreach (ViewObjectData.ViewObjectDataUnit unit in viewObjectData.viewObjectUnits)
{
Transform attachPoint = !unit.isCustomAttachPoint
? player.bodyPartsSc.GetPart(unit.normalAttachBodyPart)
: player.bodyPartsSc.GetPart(unit.customAttachPartName);
if (attachPoint != null)
{
ItemViewObject view = Instantiate(unit.objectPrefab, attachPoint).GetComponent<ItemViewObject>();
if (unit.applyOffset)
{
view.transform.localPosition = unit.positionOffset;
view.transform.localEulerAngles = unit.rotationOffset;
}
viewObjects[unit.objectName] = view;
}
}
}
}
public void DespawnViewObjects()
{
foreach (KeyValuePair<string, ItemViewObject> kvp in viewObjects)
{
Destroy(kvp.Value.gameObject);
}
viewObjects.Clear();
}
}
public partial class ItemBase
{
protected bool PlayTargetedAnimation(string animationName, CharacterBase target = null,
float adsorptionMinDistance = 1f, bool keepAdsorption = false, bool autoRotate = true,
FunctionalAnimationSubmodule funcAnimSm = null, float animationSpeedMultiplier = 1f,
float transitionDuration = 0.1f, bool isNormalizedTransition = false, string comboTreeName = "Main")
{
funcAnimSm ??= fullBodyFuncAnimSm;
FuncAnimData data = funcAnimSm.collection[animationName];
if (data.animInfo.tags.Contains("Attack") && data.animInfo.isAffectedBySpeedMultiplier)
{
animationSpeedMultiplier *= player.attributeSm["AttackSpeed"];
}
if (funcAnimSm.Play(data, animationSpeedMultiplier, transitionDuration, isNormalizedTransition))
{
float actionCoolDownTime = funcAnimSm.currentData.Interval(IntervalType.ActionDisruption).StartTime /
funcAnimSm.currentPlaySpeedMultiplier;
comboSm?[comboTreeName].SuspendThenSetup(actionCoolDownTime);
if (target != null)
{
if (autoRotate) player.landMovementSc.TurnToTarget(target);
if (keepAdsorption)
{
funcAnimSm.currentRuntimeFuncAnim.AddUpdateEvent(new SetRootAdsorptionAdjustment.Keep(target, adsorptionMinDistance));
}
else
{
funcAnimSm.currentRuntimeFuncAnim.AddUpdateUntilEvent(new SetRootAdsorptionAdjustment.Once(target, adsorptionMinDistance));
}
}
return true;
}
return false;
}
protected virtual void Swing(string feedBackName, Vector3 swingRotation = default, Vector3 swingPosition = default)
{
Vector3 playerForward = player.transform.forward;
Vector3 cameraForward = player.viewSc.playerCamera.transform.forward;
Vector3 flatPlayerFwd = Vector3.ProjectOnPlane(playerForward, Vector3.up).normalized;
Vector3 flatCameraFwd = Vector3.ProjectOnPlane(cameraForward, Vector3.up).normalized;
Quaternion deltaRotation = Quaternion.FromToRotation(flatCameraFwd, flatPlayerFwd);
Vector3 tempRotVec = new Vector3(swingRotation.y, swingRotation.x, swingRotation.z);
Vector3 rotatedTemp = deltaRotation * tempRotVec;
Vector3 finalRotation = new Vector3(rotatedTemp.y, rotatedTemp.x, rotatedTemp.z);
Vector3 finalPosition = deltaRotation * swingPosition;
MMF_CinemachineRotation cinemachineRotation = feedbackSc[feedBackName].feedback.GetFeedbackOfType<MMF_CinemachineRotation>();
if (cinemachineRotation != null)
{
cinemachineRotation.RotationAmplitude = finalRotation;
}
MMF_CinemachinePosition cinemachinePosition = feedbackSc[feedBackName].feedback.GetFeedbackOfType<MMF_CinemachinePosition>();
if (cinemachinePosition != null)
{
cinemachinePosition.PositionAmplitude = finalPosition;
}
feedbackSc[feedBackName].Play();
}
}
public partial class ItemBase
{
public void RegisterFuncAnims()
{
if (fullBodyFuncAnims == null) return;
foreach (FuncAnimData funcAnim in fullBodyFuncAnims.animDataList)
{
player.animationSc.fullBodyFuncAnimSm.Add(funcAnim);
}
foreach (FuncAnimData funcAnim in upperBodyFuncAnims.animDataList)
{
player.animationSc.upperBodyFuncAnimSm.Add(funcAnim);
}
}
protected virtual void RegisterFunctionsToAnimSc(params Action[] functions)
{
RegisterFunctionsToAnimSc();
foreach (Action function in functions)
{
string functionName = function.Method.Name;
if (!player.animationSc.registeredFunctions.TryAdd(functionName, anim => function()))
{
Debug.LogWarning($"Function {functionName} is already registered.");
}
else
{
registeredFunctionNames.Add(functionName);
}
}
}
protected virtual void RegisterFunctionsToAnimSc()
{
foreach (CustomFunction function in fullBodyFuncAnims.preloadFunctions)
{
string functionName = function.functionName;
string FAPF_functionName = new StringBuilder(functionName).Insert(0, "FAPF_").ToString();
MethodInfo method = GetType().GetMethod(FAPF_functionName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method == null)
{
Debug.LogWarning($"Function {functionName} not found in {this.GetType().Name}. Skipping registration.");
continue;
}
Action<RuntimeFuncAnim> action = Delegate.CreateDelegate(typeof(Action<RuntimeFuncAnim>), this, method) as Action<RuntimeFuncAnim>;
registeredFunctionNames.Add(functionName);
player.animationSc.registeredFunctions.TryAdd(functionName, action);
}
}
protected void RemoveAllRegisteredFunctions()
{
foreach (string functionName in registeredFunctionNames)
{
if (!player.animationSc.registeredFunctions.Remove(functionName))
{
Debug.LogWarning($"Function {functionName} is not found.");
}
}
registeredFunctionNames.Clear();
}
}
public partial class ItemBase
{
protected virtual void FAPF_Swing(RuntimeFuncAnim rtFuncAnim)
{
CustomFunction.PC_StringVector3Vector3 p = rtFuncAnim.GetParams<CustomFunction.PC_StringVector3Vector3>();
Swing(p.str0, p.vec3_0, p.vec3_1);
}
}
}