44 lines
1.9 KiB
C#
44 lines
1.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters
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{
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public partial class AttributeSubmodule : SubmoduleBase<CharacterBase>
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{
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public AttributeGroup attributeGroup;
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public bool HasAttribute(string attributeName) => attributeGroup.current.ContainsKey(attributeName);
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public float GetAttribute(string attributeName, float defaultValue) => attributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
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public float this[string attributeName]
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{
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get => attributeGroup.current.GetValueOrDefault(attributeName, attributeName.Contains("Multiplier") ? 1 : 0);
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set => attributeGroup.current[attributeName] = value;
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}
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public AttributeSubmodule(CharacterBase character) : base(character)
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{
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Initialize(character.attributeData);
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}
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private void Initialize(AttributeData attributeData)
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{
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attributeGroup = new AttributeGroup(attributeData.originalAttributes);
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attributeGroup.SetUpEndowments(attributeData.runtimeAttributes);
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}
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public void RefreshAttribute(string attributeName)
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{
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attributeGroup.ResetAttribute(attributeName);
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//owner.equipmentSubmodule.GetGeneralAttributeChange(attributeName, out float e_numeric, out float e_pAccumulation, out float e_pMultiplication);
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//owner.combatBuffSubmodule.GetGeneralAttributeChange(attributeName, out float cb_numeric, out float cb_pAccumulation, out float cb_pMultiplication);
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float numeric = 0; //e_numeric + cb_numeric;
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float pAccumulation = 0; //e_pAccumulation + cb_pAccumulation;
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float pMultiplication = 1; //e_pMultiplication * cb_pMultiplication;
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attributeGroup.ModifyAttribute(attributeName, numeric, pAccumulation, pMultiplication);
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}
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}
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}
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