Files
Cielonos/Assets/Scripts/MainGame/Characters/Automata/Automata.cs
SoulliesOfficial d15957c719 更新
2025-12-17 04:19:38 -05:00

169 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Inventory;
using Opsive.BehaviorDesigner.Runtime;
using Sirenix.OdinInspector;
using SLSUtilities.FunctionalAnimation;
using UniRx;
using UnityEngine;
using UnityEngine.AI;
namespace Cielonos.MainGame.Characters
{
public partial class Automata : CharacterBase
{
public Player player => MainGameManager.Player;
[TitleGroup("Data & Presets")]
public List<FuncAnimData> fullBodyFuncAnims = new List<FuncAnimData>();
public AttackData attackData;
[HideInInspector]
private List<string> registeredFunctionNames = new List<string>();
[TitleGroup("Submodules")]
public ActionRecordSubmodule actionRecordSm;
[TitleGroup("Subcontrollers")]
public BehaviorTree behaviorTree;
public NavMeshAgent navMeshAgent;
private IDisposable getHitRecovery;
protected override void Start()
{
base.Start();
RegisterFullBodyFuncAnims();
//RegisterFunctionsToAnimSc(LightAttack0);
}
protected override void InitializeSubmodules()
{
base.InitializeSubmodules();
actionRecordSm = new ActionRecordSubmodule(this);
}
}
public partial class Automata
{
public override bool GetHit(BreakthroughType breakthroughType, out float recoveryTime,
DisruptionType disruptionType = DisruptionType.NormalExternal, Vector3 direction = default)
{
if (base.GetHit(breakthroughType, out recoveryTime, disruptionType, direction))
{
navMeshAgent.isStopped = true;
statusSm.AddStatus(StatusType.Stun);
getHitRecovery?.Dispose();
getHitRecovery = Observable.Timer(TimeSpan.FromSeconds(recoveryTime)).Subscribe(_ =>
{
navMeshAgent.isStopped = false;
statusSm.RemoveStatus(StatusType.Stun);
}).AddTo(this);
}
return false;
}
}
public partial class Automata
{
public override void Die()
{
if (BattleManager.EnemySm.activeEnemiesList.Contains(this))
{
BattleManager.EnemySm.activeEnemiesList.Remove(this);
}
if (fullBodyFuncAnims.Any(funcAnimData => funcAnimData.animInfo.animationName == "Death"))
{
statusSm.isDead = true;
animationSc.fullBodyFuncAnimSm.Play("Death");
behaviorTree.StopBehavior();
navMeshAgent.isStopped = true;
collisionSc.DisableAllColliders();
}
//base.Die();
}
}
public partial class Automata
{
public Vector3 PredictPlayerPosition(float timeAhead)
{
Vector3 currentPosition = player.flexibleCenterPoint.position;
Vector3 currentVelocity = player.landMovementSc.horizontalMovement / player.selfTimeSm.DeltaTime;
return currentPosition + currentVelocity * timeAhead;
}
}
public partial class Automata
{
public void RegisterFullBodyFuncAnims()
{
foreach (FuncAnimData funcAnim in fullBodyFuncAnims)
{
animationSc.fullBodyFuncAnimSm.Add(funcAnim);
}
}
protected virtual void RegisterFunctionsToAnimSc(params Action[] functions)
{
foreach (Action function in functions)
{
string functionName = function.Method.Name;
if (!animationSc.registeredFunctions.TryAdd(functionName, anim => function()))
{
Debug.LogWarning($"Function {functionName} is already registered.");
}
else
{
registeredFunctionNames.Add(functionName);
}
}
}
protected virtual void RegisterFunctionsToAnimSc(params Action<RuntimeFuncAnim>[] functions)
{
foreach (Action<RuntimeFuncAnim> function in functions)
{
string functionName = function.Method.Name;
if (!animationSc.registeredFunctions.TryAdd(functionName, function))
{
Debug.LogWarning($"Function {functionName} is already registered.");
}
else
{
registeredFunctionNames.Add(functionName);
}
}
}
protected void RemoveAllRegisteredFunctions()
{
foreach (string functionName in registeredFunctionNames)
{
if (!animationSc.registeredFunctions.Remove(functionName))
{
Debug.LogWarning($"Function {functionName} is not found.");
}
}
registeredFunctionNames.Clear();
}
protected virtual void RemoveFunctionsFromAnimSc(params Action[] functions)
{
foreach (Action function in functions)
{
string functionName = function.Method.Name;
if (!animationSc.registeredFunctions.Remove(functionName))
{
Debug.LogWarning($"Function {functionName} is not found.");
}
}
}
}
}