76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using Cielonos.MainGame.Characters;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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public partial class FutureWand
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{
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/// <summary>
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/// 播放轻攻击连段动画,并消耗轻攻击功能。
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/// </summary>
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private bool PlayNormalAttackL(CharacterBase target, string nextNodeName)
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{
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bool played = PlayTargetedAnimation("Attack" + nextNodeName, target, 5f);
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if (played)
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{
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functionSm["LightAttack"].Execute();
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}
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return played;
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}
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private bool PlayCubicAttack(CharacterBase target)
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{
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bool played = PlayTargetedAnimation("GenerateCubicBolts", target, 5f);
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if (played)
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{
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functionSm["CubicAttack"].Execute();
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}
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return played;
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}
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private bool PlayHoldAttackStart(CharacterBase target)
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{
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bool played = PlayTargetedAnimation("HoldAttackStart", target);
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return played;
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}
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private bool PlayHoldAttackEnd()
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{
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return PlayTargetedAnimation("HoldAttackEnd");
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}
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private bool PlayReleaseSpinArea()
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{
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if (PlayTargetedAnimation("ReleaseSpinArea"))
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{
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functionSm["SpinArea"].Execute();
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return true;
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}
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return false;
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}
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/// <summary>
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/// 播放重攻击连段动画,并消耗重攻击功能。
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/// </summary>
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private bool PlayNormalAttackR(CharacterBase target, string nextNodeName)
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{
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bool played = PlayTargetedAnimation("Attack" + nextNodeName, target, 5f);
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if (played)
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{
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functionSm["HeavyAttack"].Execute();
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}
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return played;
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}
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private bool PlayLightning(CharacterBase target)
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{
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bool played = PlayTargetedAnimation("GenerateLightning", target);
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if (played)
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{
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functionSm["Lightning"].Execute();
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}
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return played;
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}
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}
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}
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