Files
Cielonos/Assets/Scripts/MainGame/Items/MainWeapons/FutureWand/FutureWand_Combat.cs
SoulliesOfficial 39b43680a9 爆更
2026-07-18 03:16:20 -04:00

76 lines
2.1 KiB
C#

using Cielonos.MainGame.Characters;
namespace Cielonos.MainGame.Inventory.Collections
{
public partial class FutureWand
{
/// <summary>
/// 播放轻攻击连段动画,并消耗轻攻击功能。
/// </summary>
private bool PlayNormalAttackL(CharacterBase target, string nextNodeName)
{
bool played = PlayTargetedAnimation("Attack" + nextNodeName, target, 5f);
if (played)
{
functionSm["LightAttack"].Execute();
}
return played;
}
private bool PlayCubicAttack(CharacterBase target)
{
bool played = PlayTargetedAnimation("GenerateCubicBolts", target, 5f);
if (played)
{
functionSm["CubicAttack"].Execute();
}
return played;
}
private bool PlayHoldAttackStart(CharacterBase target)
{
bool played = PlayTargetedAnimation("HoldAttackStart", target);
return played;
}
private bool PlayHoldAttackEnd()
{
return PlayTargetedAnimation("HoldAttackEnd");
}
private bool PlayReleaseSpinArea()
{
if (PlayTargetedAnimation("ReleaseSpinArea"))
{
functionSm["SpinArea"].Execute();
return true;
}
return false;
}
/// <summary>
/// 播放重攻击连段动画,并消耗重攻击功能。
/// </summary>
private bool PlayNormalAttackR(CharacterBase target, string nextNodeName)
{
bool played = PlayTargetedAnimation("Attack" + nextNodeName, target, 5f);
if (played)
{
functionSm["HeavyAttack"].Execute();
}
return played;
}
private bool PlayLightning(CharacterBase target)
{
bool played = PlayTargetedAnimation("GenerateLightning", target);
if (played)
{
functionSm["Lightning"].Execute();
}
return played;
}
}
}