19 lines
526 B
C#
19 lines
526 B
C#
using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.Shared.Utility;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters.AI
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{
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[Description("Checks whether the automata can perform initiative movement.")]
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[Category("Cielonos")]
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public class CanInitiativeMove : AutomataConditionalBase
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{
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public override TaskStatus OnUpdate()
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{
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bool canMove = self != null && self.CanInitiativeMove;
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return canMove ? TaskStatus.Success : TaskStatus.Failure;
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}
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}
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}
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