Files
Cielonos/Assets/Opsive/BehaviorDesigner/Add-Ons/CielonosPack/Conditionals/CanInitiativeMove.cs
SoulliesOfficial 39b43680a9 爆更
2026-07-18 03:16:20 -04:00

19 lines
526 B
C#

using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.Shared.Utility;
using UnityEngine;
namespace Cielonos.MainGame.Characters.AI
{
[Description("Checks whether the automata can perform initiative movement.")]
[Category("Cielonos")]
public class CanInitiativeMove : AutomataConditionalBase
{
public override TaskStatus OnUpdate()
{
bool canMove = self != null && self.CanInitiativeMove;
return canMove ? TaskStatus.Success : TaskStatus.Failure;
}
}
}