Files
Cielonos/Assets/Scripts/MainGame/AttackArea/Submodules/AttackSubmodule.cs
SoulliesOfficial 33b1795c1f 更新
2026-01-03 18:19:39 -05:00

57 lines
2.1 KiB
C#

using System;
using Cielonos.MainGame.Characters;
using Cielonos.MainGame.Inventory;
using DamageNumbersPro;
using Lean.Pool;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Cielonos.MainGame
{
public class AttackSubmodule : AttackAreaSubmoduleBase
{
public bool isOverridingHitEffect;
public GameObject hitVFXPrefab;
public DamageNumber damageNumberRegularPrefab;
public DamageNumber damageNumberCriticalPrefab;
public AttackUnit attackUnit;
public AttackValue attackValue;
public Action<GameObject, CharacterBase> modifyHitEffectAction;
public AttackSubmodule(AttackAreaBase attackArea, AttackUnit attackUnit, GameObject hitVFXPrefab) : base(attackArea)
{
this.attackUnit = attackUnit;
this.attackValue = attackUnit.GetAttackValue(owner.creator);
this.isOverridingHitEffect = false;
this.hitVFXPrefab = hitVFXPrefab;
AttackType attackType = attackValue.attackType;
this.damageNumberRegularPrefab = MainGameManager.BasePrefabs.GetHudTextPrefab(attackType, false);
this.damageNumberCriticalPrefab = MainGameManager.BasePrefabs.GetHudTextPrefab(attackType, true);
}
public GameObject SpawnHitVFX(CharacterBase creator, Vector3 position, Vector3 direction = default)
{
if (isOverridingHitEffect) return null;
if (hitVFXPrefab != null)
{
direction = direction == default ? direction : Vector3.up;
GameObject hitEffect = VFXObject.Spawn(hitVFXPrefab, creator, position, Quaternion.LookRotation(direction));
return hitEffect;
}
return null;
}
public void SpawnDamageNumber(Vector3 position, bool isCritical, float finalDamage)
{
DamageNumber finalDN = isCritical ? damageNumberCriticalPrefab : damageNumberRegularPrefab;
DamageNumber damageNumber = finalDN.Spawn(position, finalDamage);
damageNumber.spamGroup = attackArea.areaName;
}
}
}