Files
Cielonos/Assets/Scripts/MainGame/AttackArea/Submodules/AttackSubmodule.cs
SoulliesOfficial f26f9fd374 爆更
2026-03-20 12:07:44 -04:00

44 lines
1.5 KiB
C#

using System;
using Cielonos.MainGame.Characters;
using Cielonos.MainGame.Characters.Inventory;
using DamageNumbersPro;
using Lean.Pool;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Cielonos.MainGame
{
public class AttackSubmodule : AttackAreaSubmoduleBase
{
public bool isOverridingHitEffect;
public GameObject hitVFXPrefab;
public AttackUnit attackUnit;
public AttackValue attackValue;
public Action<GameObject, CharacterBase> modifyHitEffectAction;
public Action<CharacterBase, Vector3> breakthroughAction;
public AttackSubmodule(AttackAreaBase attackArea, AttackUnit attackUnit, GameObject hitVFXPrefab) : base(attackArea)
{
this.attackUnit = attackUnit;
this.attackValue = attackUnit.GetAttackValue(owner.creator);
this.isOverridingHitEffect = false;
this.hitVFXPrefab = hitVFXPrefab;
}
public GameObject SpawnHitVFX(CharacterBase creator, Vector3 position, Vector3 direction = default)
{
if (isOverridingHitEffect) return null;
if (hitVFXPrefab != null)
{
direction = direction != default ? direction : Vector3.up;
GameObject hitEffect = VFXObject.Spawn(hitVFXPrefab, creator, position, Quaternion.LookRotation(direction));
return hitEffect;
}
return null;
}
}
}