16 lines
519 B
C#
16 lines
519 B
C#
using System.Collections.Generic;
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using DamageNumbersPro;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/MainGame/BasePrefabsCollection")]
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public class BasePrefabsCollection : SerializedScriptableObject
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{
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public GameObject audioPoint;
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public Dictionary<string, DamageNumber> hudTextCollection;
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public Dictionary<BreakthroughType, Color> outlineColorCollection;
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}
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} |