Files
Cielonos/Assets/Scripts/MainGame/AttackArea/Submodules/TimeSubmodule.cs
SoulliesOfficial d15957c719 更新
2025-12-17 04:19:38 -05:00

118 lines
3.5 KiB
C#

using System;
using Lean.Pool;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class TimeSubmodule : AttackAreaSubmoduleBase
{
public float lifeTime;
public float delayTime;
public float enablingTime;
public float remainingEnableTime;
public float remainingLifeTime;
public Action enableAction;
public Action timeOutAction;
public TimeSubmodule(AttackAreaBase attackArea, float lifeTime, Action timeOutAction = null) : base(attackArea)
{
this.isEnabling = true;
this.lifeTime = lifeTime;
this.remainingLifeTime = lifeTime;
this.enablingTime = 0;
if (attackArea is NormalArea)
{
this.remainingEnableTime = lifeTime * 0.25f;
}
else if (attackArea is Projectile)
{
this.remainingEnableTime = lifeTime;
}
else
{
this.remainingEnableTime = lifeTime;
}
this.timeOutAction = timeOutAction ?? (() =>
{
if (attackArea is Projectile projectile)
{
projectile.Explode(projectile.transform.position);
}
else
{
LeanPool.Despawn(attackArea.topParent);
}
});
}
public TimeSubmodule(AttackAreaBase attackArea, float lifeTime, float delayTime, float enableTime, Action enableAction, Action timeOutAction) : base(attackArea)
{
this.isEnabling = true;
this.lifeTime = lifeTime;
this.delayTime = delayTime;
this.attackArea.isEnabling = delayTime <= 0;
this.timeOutAction = timeOutAction ?? (() =>
{
if (attackArea is Projectile projectile)
{
projectile.Explode(projectile.transform.position);
}
else
{
LeanPool.Despawn(attackArea.topParent);
}
});
if (this.attackArea.isEnabling)
{
enableAction?.Invoke();
}
this.remainingLifeTime = lifeTime;
this.enablingTime = 0;
this.remainingEnableTime = enableTime;
this.enableAction = enableAction;
}
}
public partial class TimeSubmodule
{
public void Update()
{
if (!isEnabling) return;
if (delayTime > 0)
{
delayTime -= attackArea.creator.selfTimeSm.DeltaTime;
return;
}
if (!attackArea.isEnabling)
{
attackArea.isEnabling = true;
enableAction?.Invoke();
}
enablingTime += attackArea.creator.selfTimeSm.DeltaTime;
remainingLifeTime -= attackArea.creator.selfTimeSm.DeltaTime;
remainingEnableTime -= attackArea.creator.selfTimeSm.DeltaTime;
if (remainingLifeTime <= 0)
{
this.isEnabling = false;
timeOutAction?.Invoke();
}
if (remainingEnableTime <= 0)
{
attackArea.isEnabling = false;
}
}
public void ModifyLifeTime(float modifyValue)
{
lifeTime += modifyValue;
remainingLifeTime += modifyValue;
}
}
}