118 lines
3.5 KiB
C#
118 lines
3.5 KiB
C#
using System;
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using Lean.Pool;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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public partial class TimeSubmodule : AttackAreaSubmoduleBase
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{
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public float lifeTime;
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public float delayTime;
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public float enablingTime;
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public float remainingEnableTime;
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public float remainingLifeTime;
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public Action enableAction;
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public Action timeOutAction;
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public TimeSubmodule(AttackAreaBase attackArea, float lifeTime, Action timeOutAction = null) : base(attackArea)
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{
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this.isEnabling = true;
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this.lifeTime = lifeTime;
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this.remainingLifeTime = lifeTime;
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this.enablingTime = 0;
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if (attackArea is NormalArea)
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{
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this.remainingEnableTime = lifeTime * 0.25f;
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}
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else if (attackArea is Projectile)
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{
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this.remainingEnableTime = lifeTime;
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}
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else
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{
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this.remainingEnableTime = lifeTime;
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}
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this.timeOutAction = timeOutAction ?? (() =>
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{
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if (attackArea is Projectile projectile)
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{
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projectile.Explode(projectile.transform.position);
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}
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else
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{
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LeanPool.Despawn(attackArea.topParent);
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}
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});
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}
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public TimeSubmodule(AttackAreaBase attackArea, float lifeTime, float delayTime, float enableTime, Action enableAction, Action timeOutAction) : base(attackArea)
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{
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this.isEnabling = true;
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this.lifeTime = lifeTime;
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this.delayTime = delayTime;
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this.attackArea.isEnabling = delayTime <= 0;
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this.timeOutAction = timeOutAction ?? (() =>
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{
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if (attackArea is Projectile projectile)
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{
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projectile.Explode(projectile.transform.position);
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}
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else
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{
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LeanPool.Despawn(attackArea.topParent);
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}
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});
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if (this.attackArea.isEnabling)
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{
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enableAction?.Invoke();
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}
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this.remainingLifeTime = lifeTime;
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this.enablingTime = 0;
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this.remainingEnableTime = enableTime;
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this.enableAction = enableAction;
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}
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}
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public partial class TimeSubmodule
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{
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public void Update()
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{
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if (!isEnabling) return;
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if (delayTime > 0)
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{
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delayTime -= attackArea.creator.selfTimeSm.DeltaTime;
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return;
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}
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if (!attackArea.isEnabling)
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{
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attackArea.isEnabling = true;
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enableAction?.Invoke();
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}
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enablingTime += attackArea.creator.selfTimeSm.DeltaTime;
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remainingLifeTime -= attackArea.creator.selfTimeSm.DeltaTime;
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remainingEnableTime -= attackArea.creator.selfTimeSm.DeltaTime;
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if (remainingLifeTime <= 0)
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{
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this.isEnabling = false;
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timeOutAction?.Invoke();
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}
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if (remainingEnableTime <= 0)
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{
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attackArea.isEnabling = false;
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}
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}
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public void ModifyLifeTime(float modifyValue)
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{
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lifeTime += modifyValue;
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remainingLifeTime += modifyValue;
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}
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}
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} |