83 lines
3.8 KiB
C#
83 lines
3.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters.Inventory
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{
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public class AttributeSubmodule : SubmoduleBase<ItemBase>
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{
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public int level;
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public AttributeGroup attributeGroup;
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public Dictionary<string, float> numericChange;
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public Dictionary<string, float> percentageChangeOfAccumulation;
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public Dictionary<string, float> percentageChangeOfMultiplication;
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private UpgradeData _upgradeData;
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public bool Has(string attributeName) => attributeGroup.current.ContainsKey(attributeName);
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public float Get(string attributeName, float defaultValue) => attributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
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public float this[string attributeName]
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{
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get => attributeGroup.current.GetValueOrDefault(attributeName, attributeName.Contains("Multiplier") ? 1 : 0);
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set => attributeGroup.current[attributeName] = value;
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}
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public AttributeSubmodule(ItemBase owner, AttributeData data, UpgradeData upgradeData = null) : base(owner)
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{
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this.attributeGroup = new AttributeGroup(data.itemAttributes.ToDictionary());
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this.numericChange = new Dictionary<string, float>(data.chaAttrNumericChange);
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this.percentageChangeOfAccumulation = new Dictionary<string, float>(data.chaAttrPercentageChangeOfAccumulation);
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this.percentageChangeOfMultiplication = new Dictionary<string, float>(data.chaAttrPercentageChangeOfMultiplication);
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this._upgradeData = upgradeData;
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}
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public void GetAttributeChanges(string attributeName, out float numeric, out float pAccumulation, out float pMultiplication)
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{
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numeric = numericChange.GetValueOrDefault(attributeName, 0f) + GetUpgradeNumericValue(attributeName);
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pAccumulation = percentageChangeOfAccumulation.GetValueOrDefault(attributeName, 0f);
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pMultiplication = percentageChangeOfMultiplication.GetValueOrDefault(attributeName, 1f);
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}
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public void ApplyAttributeChanges(string attributeName, ref float numeric, ref float pAccumulation, ref float pMultiplication)
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{
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numeric += numericChange.GetValueOrDefault(attributeName, 0f) + GetUpgradeNumericValue(attributeName);
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pAccumulation += percentageChangeOfAccumulation.GetValueOrDefault(attributeName, 0f);
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pMultiplication *= percentageChangeOfMultiplication.GetValueOrDefault(attributeName, 1f);
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}
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private float GetUpgradeNumericValue(string attributeName)
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{
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if (_upgradeData == null || level == 0) return 0f;
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foreach (var upgradeInfo in _upgradeData.upgrades)
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{
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if (upgradeInfo.attributeKey == attributeName)
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{
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return upgradeInfo.GetValue(level);
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}
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}
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return 0f;
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}
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public List<string> RefreshAllModifiedAttributes()
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{
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List<string> modifiedAttributes = new List<string>();
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modifiedAttributes.AddRange(numericChange.Select(kvp => kvp.Key));
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modifiedAttributes.AddRange(percentageChangeOfAccumulation.Select(kvp => kvp.Key));
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modifiedAttributes.AddRange(percentageChangeOfMultiplication.Select(kvp => kvp.Key));
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if (_upgradeData != null)
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{
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modifiedAttributes.AddRange(_upgradeData.upgrades.Select(u => u.attributeKey));
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}
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modifiedAttributes = modifiedAttributes.Distinct().ToList();
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modifiedAttributes.ForEach(attr => owner.player.attributeSm.RefreshAttribute(attr));
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return modifiedAttributes;
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}
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}
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} |