Files
Cielonos/Assets/External VFXs/MasterStylizedProjectiles/Scripts/AudioTrigger.cs
SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

32 lines
554 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioTrigger : MonoBehaviour
{
public float time = 3;
public AudioClip onClip;
void Start()
{
var audio = gameObject.AddComponent<AudioSource>();
if (onClip != null)
{
audio.clip = onClip;
audio.Play();
}
AutoDestroy(time);
}
void AutoDestroy(float time)
{
Invoke("Destroy", time);
}
public void Destroy()
{
Destroy(gameObject);
}
}