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SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

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1.9 KiB
C#

/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
/// <summary>
/// Returns success when the target is within the specified distance.
/// This task is basic intended for demo purposes. For a more complete task see the Senses Pack:
/// https://assetstore.unity.com/packages/slug/310244
/// </summary>
[Shared.Utility.Category("Behavior Designer Samples")]
public class WithinDistance : Conditional
{
[Tooltip("The object that the agent is searching for.")]
[SerializeField] protected SharedVariable<GameObject> m_Target;
[Tooltip("The distance that should be checked against.")]
[SerializeField] protected SharedVariable<float> m_Distance = 10;
/// <summary>
/// Returns success if an object was found otherwise failure
/// </summary>
/// <returns></returns>
public override TaskStatus OnUpdate()
{
// Return success if the target is within distance.
return TargetWithinDistance() ? TaskStatus.Success : TaskStatus.Failure;
}
/// <summary>
/// Determines if the target object is distance of the agent.
/// </summary>
/// <returns>True if the target is within sight.</returns>
private bool TargetWithinDistance()
{
if (m_Target.Value == null) {
return false;
}
return (m_Target.Value.transform.position - m_Transform.position).magnitude < m_Distance.Value ? true : false;
}
}
}