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SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

48 lines
1.5 KiB
C#

/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using UnityEngine;
/// <summary>
/// Picks up the next available resource.
/// </summary>
[Shared.Utility.Category("Behavior Designer Samples")]
public class Gather : Action
{
protected override bool ReceiveTriggerEnterCallback => true;
private ResourceTrigger m_ResourceTrigger;
/// <summary>
/// Picks up the resource.
/// </summary>
/// <returns>Success if the agent was able to pickup the resource, otherwise failure if the resource is null.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResourceTrigger == null) {
return TaskStatus.Failure;
}
m_ResourceTrigger.Pickup();
return TaskStatus.Success;
}
/// <summary>
/// The agent has entered a trigger.
/// </summary>
/// <param name="other">The trigger that the agent entered.</param>
protected override void OnTriggerEnter(Collider other)
{
ResourceTrigger resourceTrigger;
if ((resourceTrigger = other.GetComponent<ResourceTrigger>()) != null) {
m_ResourceTrigger = resourceTrigger;
}
}
}
}