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SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

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C#

/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using Opsive.BehaviorDesigner.Samples.SceneManagers;
using UnityEngine;
/// <summary>
/// Restarts the hide and seek scene when the player enters the trigger.
/// </summary>
public class HideSeekRestartTrigger : MonoBehaviour
{
[Tooltip("A reference to the scene manager.")]
[SerializeField] protected HideSeekSceneManager m_HideSeekSceneManager;
/// <summary>
/// The player has entered the trigger.
/// </summary>
/// <param name="other">The player (AI agents do not have a path generated near the trigger).</param>
private void OnTriggerEnter(Collider other)
{
m_HideSeekSceneManager.Restart();
}
}
}