28 lines
961 B
C#
28 lines
961 B
C#
/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Samples
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{
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using Opsive.BehaviorDesigner.Samples.SceneManagers;
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using UnityEngine;
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/// <summary>
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/// Restarts the hide and seek scene when the player enters the trigger.
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/// </summary>
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public class HideSeekRestartTrigger : MonoBehaviour
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{
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[Tooltip("A reference to the scene manager.")]
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[SerializeField] protected HideSeekSceneManager m_HideSeekSceneManager;
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/// <summary>
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/// The player has entered the trigger.
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/// </summary>
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/// <param name="other">The player (AI agents do not have a path generated near the trigger).</param>
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private void OnTriggerEnter(Collider other)
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{
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m_HideSeekSceneManager.Restart();
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}
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}
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} |