64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.NavMeshTasks
|
|
{
|
|
using Opsive.GraphDesigner.Runtime.Variables;
|
|
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
[Opsive.Shared.Utility.Category("NavMesh")]
|
|
[Opsive.Shared.Utility.Description("Controls obstacle avoidance with quality and radius settings.")]
|
|
public class ObstacleAvoidance : TargetGameObjectAction
|
|
{
|
|
[Tooltip("The obstacle avoidance quality.")]
|
|
[SerializeField] protected ObstacleAvoidanceType m_ObstacleAvoidanceType = ObstacleAvoidanceType.MedQualityObstacleAvoidance;
|
|
[Tooltip("The obstacle avoidance radius.")]
|
|
[SerializeField] protected SharedVariable<float> m_Radius = 0.5f;
|
|
|
|
private NavMeshAgent m_ResolvedAgent;
|
|
|
|
/// <summary>
|
|
/// Initializes the target GameObject.
|
|
/// </summary>
|
|
protected override void InitializeTarget()
|
|
{
|
|
base.InitializeTarget();
|
|
|
|
m_ResolvedAgent = m_ResolvedGameObject.GetComponent<NavMeshAgent>();
|
|
if (m_ResolvedAgent == null) {
|
|
Debug.LogError($"Error: The GameObject {m_ResolvedGameObject} must have a NavMeshAgent component.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the obstacle avoidance settings.
|
|
/// </summary>
|
|
/// <returns>The status of the action.</returns>
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (m_ResolvedAgent == null) {
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
m_ResolvedAgent.obstacleAvoidanceType = m_ObstacleAvoidanceType;
|
|
m_ResolvedAgent.radius = m_Radius.Value;
|
|
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the action values back to their default.
|
|
/// </summary>
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
m_ObstacleAvoidanceType = ObstacleAvoidanceType.MedQualityObstacleAvoidance;
|
|
m_Radius = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
#endif |