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2026-05-10 11:47:55 -04:00

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1.2 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Scales a Vector2 by another Vector2 (component-wise multiplication).")]
public class Vector2Scale : Action
{
[Tooltip("The Vector2 to scale.")]
[SerializeField] protected SharedVariable<Vector2> m_Vector;
[Tooltip("The Vector2 to scale by (component-wise).")]
[SerializeField] protected SharedVariable<Vector2> m_Scale;
[Tooltip("The resulting scaled Vector2.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector2> m_Result;
/// <summary>
/// Scales the Vector2.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_Result.Value = Vector2.Scale(m_Vector.Value, m_Scale.Value);
return TaskStatus.Success;
}
}
}
#endif