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2026-05-10 11:47:55 -04:00

37 lines
1.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Calculates the signed angle (in degrees) between two Vector3 values. Returns negative for clockwise, positive for counter-clockwise.")]
public class SignedAngle : Action
{
[Tooltip("The first Vector3 value.")]
[SerializeField] protected SharedVariable<Vector3> m_From;
[Tooltip("The second Vector3 value.")]
[SerializeField] protected SharedVariable<Vector3> m_To;
[Tooltip("The axis to measure the angle around.")]
[SerializeField] protected SharedVariable<Vector3> m_Axis = Vector3.up;
[Tooltip("The resulting signed angle in degrees.")]
[SerializeField] [RequireShared] protected SharedVariable<float> m_Result;
/// <summary>
/// Calculates the signed angle.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_Result.Value = Vector3.SignedAngle(m_From.Value, m_To.Value, m_Axis.Value);
return TaskStatus.Success;
}
}
}
#endif