41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Math")]
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[Opsive.Shared.Utility.Description("Compares two float values. Returns -1 if first is less, 0 if equal, 1 if first is greater.")]
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public class CompareFloat : Action
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{
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[Tooltip("The first float value.")]
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[SerializeField] protected SharedVariable<float> m_Value1;
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[Tooltip("The second float value.")]
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[SerializeField] protected SharedVariable<float> m_Value2;
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[Tooltip("The resulting comparison value (-1, 0, or 1).")]
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[SerializeField] [RequireShared] protected SharedVariable<float> m_Result;
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/// <summary>
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/// Compares the two float values.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_Value1.Value < m_Value2.Value) {
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m_Result.Value = -1f;
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} else if (m_Value1.Value > m_Value2.Value) {
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m_Result.Value = 1f;
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} else {
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m_Result.Value = 0f;
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}
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return TaskStatus.Success;
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}
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}
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}
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#endif |