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2026-05-10 11:47:55 -04:00

59 lines
2.1 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Conversions")]
[Opsive.Shared.Utility.Description("Gets the root GameObject (topmost parent) from a GameObject or Transform.")]
public class GetRootGameObject : Action
{
[Tooltip("The GameObject to get the root from. If null, uses Transform.")]
[SerializeField] protected SharedVariable<GameObject> m_SourceGameObject;
[Tooltip("The Transform to get the root from. Only used if GameObject is null.")]
[SerializeField] protected SharedVariable<Transform> m_SourceTransform;
[Tooltip("The resulting root GameObject.")]
[SerializeField] [RequireShared] protected SharedVariable<GameObject> m_RootGameObject;
/// <summary>
/// Gets the root GameObject.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
Transform sourceTransform = null;
if (m_SourceGameObject.Value != null) {
sourceTransform = m_SourceGameObject.Value.transform;
} else if (m_SourceTransform.Value != null) {
sourceTransform = m_SourceTransform.Value;
}
if (sourceTransform == null) {
m_RootGameObject.Value = null;
return TaskStatus.Success;
}
m_RootGameObject.Value = sourceTransform.root.gameObject;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_SourceGameObject = null;
m_SourceTransform = null;
m_RootGameObject = null;
}
}
}
#endif