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2026-05-10 11:47:55 -04:00

85 lines
3.0 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.AudioTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Audio")]
[Opsive.Shared.Utility.Description("Crossfades between two audio sources with duration and volume control.")]
public class CrossfadeAudio : Action
{
[Tooltip("The first AudioSource (currently playing).")]
[SerializeField] protected SharedVariable<AudioSource> m_AudioSource1;
[Tooltip("The second AudioSource (to fade in).")]
[SerializeField] protected SharedVariable<AudioSource> m_AudioSource2;
[Tooltip("The audio clip to play on the second audio source.")]
[SerializeField] protected SharedVariable<AudioClip> m_AudioClip;
[Tooltip("The crossfade duration (seconds).")]
[SerializeField] protected SharedVariable<float> m_Duration = 1.0f;
[Tooltip("The target volume for both sources.")]
[SerializeField] protected SharedVariable<float> m_TargetVolume = 1.0f;
private float m_ElapsedTime;
/// <summary>
/// Called when the action starts.
/// </summary>
public override void OnStart()
{
base.OnStart();
m_ElapsedTime = 0.0f;
if (m_AudioSource2.Value != null && m_AudioClip.Value != null) {
m_AudioSource2.Value.clip = m_AudioClip.Value;
m_AudioSource2.Value.volume = 0.0f;
m_AudioSource2.Value.Play();
}
}
/// <summary>
/// Updates the crossfade.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_ElapsedTime += Time.deltaTime;
var progress = Mathf.Clamp01(m_ElapsedTime / m_Duration.Value);
if (m_AudioSource1.Value != null) {
m_AudioSource1.Value.volume = Mathf.Lerp(m_TargetVolume.Value, 0.0f, progress);
}
if (m_AudioSource2.Value != null) {
m_AudioSource2.Value.volume = Mathf.Lerp(0.0f, m_TargetVolume.Value, progress);
}
if (progress >= 1.0f) {
if (m_AudioSource1.Value != null) {
m_AudioSource1.Value.Stop();
}
return TaskStatus.Success;
}
return TaskStatus.Running;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_AudioSource1 = null;
m_AudioSource2 = null;
m_AudioClip = null;
m_Duration = 1.0f;
m_TargetVolume = 1.0f;
}
}
}
#endif