Files
SoulliesOfficial 7ee2894a63 整合SLSUtilities
2026-01-17 11:35:49 -05:00

39 lines
1.1 KiB
C#

using UnityEngine;
namespace LunaWolfStudios.ScriptableSheets.Samples.DeepInheritance
{
[System.Serializable]
public class Edible : BaseEntity, IEdible, IMeasurable
{
[Header(nameof(IEdible))]
[SerializeField] private EdibleCategory m_EdibleCategory;
public EdibleCategory EdibleCategory { get => m_EdibleCategory; set => m_EdibleCategory = value; }
[SerializeField]
private Macronutrients m_Macronutrients;
public Macronutrients Macronutrients { get => m_Macronutrients; set => m_Macronutrients = value; }
[SerializeField]
private float m_Water;
public float Water { get => m_Water; set => m_Water = value; }
[Header(nameof(IMeasurable))]
[SerializeField]
private float m_Mass;
public float Mass { get => m_Mass; set => m_Mass = value; }
[SerializeField]
private float m_Size;
public float Size { get => m_Size; set => m_Size = value; }
}
[System.Serializable]
public class Edible<T> : Edible, IBaseEntity<T> where T : System.Enum
{
[Header(nameof(IBaseEntity) + "<T>")]
[SerializeField]
private T m_Variant;
public T Variant { get => m_Variant; set => m_Variant = value; }
}
}