36 lines
883 B
C#
36 lines
883 B
C#
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
|
|
namespace SLSUtilities.General
|
|
{
|
|
public class Singleton<T> : SerializedMonoBehaviour where T : MonoBehaviour
|
|
{
|
|
protected static T instance;
|
|
public static T Instance => instance == null ? FindFirstObjectByType<T>() : instance;
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
Initialize(false);
|
|
}
|
|
|
|
protected virtual void Initialize(bool dontDestroy)
|
|
{
|
|
if (dontDestroy)
|
|
{
|
|
if (instance == null)
|
|
{
|
|
instance = this as T;
|
|
DontDestroyOnLoad(gameObject);
|
|
}
|
|
else
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
instance = this as T;
|
|
}
|
|
}
|
|
}
|
|
} |