37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace SLSUtilities.Feedback
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{
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/// <summary>
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/// 时间设置数据结构,控制 Feedback 的时间缩放来源。
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/// 同时存在于 FeedbackData(全局默认)和 FeedbackClip(单元覆盖)两个层级。
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/// Clip 级设置如果 useTimeScale = true 则覆盖 Data 级设置。
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/// </summary>
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[Serializable]
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public partial class FeedbackTimeSettings
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{
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[EnumButtons]
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public TimeScaleType timeScaleType = TimeScaleType.Global;
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[FormerlySerializedAs("useDynamicTimeScale")]
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[Tooltip("是否动态获取当前的时间缩放。启用后,FeedbackPlayer 每帧计算当前综合时间缩放系数并传递给 FeedbackAction。")]
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[HideIf("timeScaleType", TimeScaleType.Unscaled)]
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[LabelText("Apply Dynamic")]
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public bool applyDynamicTimeScale = true;
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}
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public partial class FeedbackTimeSettings
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{
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public enum TimeScaleType
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{
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Unscaled = 0,
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Global = 1,
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Group = 2,
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Local = 3
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}
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}
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}
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