Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/SupportEquipments/SupportEquipmentIcon.cs
SoulliesOfficial 72756712f7 UI调整
2026-05-27 15:15:28 -04:00

152 lines
5.8 KiB
C#

using System.Linq;
using ChocDino.UIFX;
using Cielonos.MainGame.Inventory;
using DG.Tweening;
using SLSUtilities.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Cielonos.MainGame.UI
{
public class SupportEquipmentIcon : UIElementBase
{
public SupportEquipmentBase supportEquipment;
public Image frame;
public Image iconImage;
public Image timerImage;
public TMP_Text timerText;
public TMP_Text costText;
private RuntimeFunctionUnit _functionUnit;
private Sequence _frameOutlineSequence;
public void Initialize(SupportEquipmentBase supportEquipment)
{
if (supportEquipment == null)
{
iconImage.sprite = null;
_functionUnit = null;
}
else
{
this.supportEquipment = supportEquipment;
iconImage.sprite = supportEquipment.contentData.squareIcon;
if (supportEquipment.functionSm != null)
{
int functionCount = supportEquipment.functionSm.functionUnits.Count;
if (functionCount == 0)
{
DisableAllParts();
}
else if (functionCount == 1)
{
_functionUnit = supportEquipment.functionSm.mainFunction;
}
else
{
//如果有多个功能单元,优先显示主功能单元
_functionUnit = supportEquipment.functionSm.mainFunction;
}
timerImage.gameObject.SetActive(true);
timerText.gameObject.SetActive(true);
costText.gameObject.SetActive(true);
iconImage.color = Color.white;
if (_functionUnit.maxCooldown <= 0)
{
timerImage.gameObject.SetActive(false);
timerText.gameObject.SetActive(false);
}
if(_functionUnit.data.energyCost <= 0)
{
costText.gameObject.SetActive(false);
}
else
{
costText.text = Mathf.CeilToInt(_functionUnit.data.energyCost).ToString("D");
}
if (_functionUnit.data.tags.Contains("Disruption"))
{
Color newColor = Color.yellow;
iconImage.color = newColor;
newColor.a = 0.5f;
frame.color = newColor;
}
}
else
{
DisableAllParts();
}
}
}
public void DisableAllParts()
{
iconImage.sprite = null;
iconImage.color = Color.clear;
timerImage.gameObject.SetActive(false);
timerText.gameObject.SetActive(false);
costText.gameObject.SetActive(false);
}
public override void UpdateUI()
{
if (_functionUnit == null) return;
if (_functionUnit.maxCooldown <= 0f)
{
//无冷却
}
else
{
float fillAmount = 1f - _functionUnit.currentCooldown / _functionUnit.maxCooldown;
timerImage.fillAmount = fillAmount;
if (_functionUnit.currentCooldown > 0f)
{
timerText.text = _functionUnit.currentCooldown.ToString("F1");
}
else
{
timerText.text = "";
}
}
if (_functionUnit.data.energyCost > 0)
{
float playerCurrentEnergy = MainGameManager.Player.attributeSm[CharacterAttribute.Energy];
costText.color = playerCurrentEnergy >= _functionUnit.data.energyCost ? Color.cyan : Color.orangeRed;
costText.text = Mathf.CeilToInt(_functionUnit.data.energyCost).ToString("D");
}
}
public void UseOutlineAnimation() => SetFrameOutline(0.4f, Color.white);
public void CanNotUseOutlineAnimation() => SetFrameOutline(0.4f, Color.red);
public void NoTargetOutlineAnimation() => SetFrameOutline(0.4f, Color.orange);
public void SetFrameOutline(float totalDuration, Color color = default, float intensity = 2f)
{
GetComponent<Canvas>().sortingOrder = 10;
color = color == default ? Color.white : color;
Color hdrColor = color * Mathf.Pow(2f, intensity);
GlowFilter glowFilter = frame.GetComponent<GlowFilter>();
glowFilter.Color = hdrColor;
float fadeDuration = Mathf.Clamp(totalDuration / 2f, 0.2f, totalDuration);
float stayDuration = totalDuration - fadeDuration;
float strengthPeak = 0.25f;
_frameOutlineSequence?.Kill(true);
_frameOutlineSequence = DOTween.Sequence();
_frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, strengthPeak, fadeDuration).SetEase(Ease.OutQuad));
_frameOutlineSequence.AppendInterval(stayDuration);
_frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, 0f, fadeDuration).SetEase(Ease.InQuad));
_frameOutlineSequence.OnComplete(() => GetComponent<Canvas>().sortingOrder = 0);
_frameOutlineSequence.Play();
}
}
}