Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/MainWeapon/MainWeaponUIArea.cs
SoulliesOfficial 72756712f7 UI调整
2026-05-27 15:15:28 -04:00

70 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using Cielonos.MainGame.Inventory;
using SLSUtilities.UI;
using UnityEngine;
namespace Cielonos.MainGame.UI
{
public class MainWeaponUIArea : UIElementBase
{
public MainWeaponBase mainWeapon;
public GameObject functionIconPrefab;
public RectTransform functionIconContainer;
public MainWeaponDisplayer displayer;
public MainWeaponFunctionIcon mainFunctionIcon;
public List<MainWeaponFunctionIcon> functionIcons;
public Dictionary<string, MainWeaponFunctionIcon> functionIconDict;
private void Awake()
{
functionIcons = new List<MainWeaponFunctionIcon>();
functionIconDict = new Dictionary<string, MainWeaponFunctionIcon>();
}
public void Initialize(MainWeaponBase mainWeapon)
{
this.mainWeapon = mainWeapon;
string weaponName = mainWeapon.contentData.itemClass.Name;
ClearIcons();
foreach (KeyValuePair<string, RuntimeFunctionUnit> unit in mainWeapon.functionSm.functionUnits)
{
if (unit.Value.data.isMain)
{
mainFunctionIcon.Initialize(unit.Value);
functionIconDict[unit.Key] = mainFunctionIcon;
}
else
{
if (!unit.Value.data.shownInUI) continue;
MainWeaponFunctionIcon icon = Instantiate(functionIconPrefab, functionIconContainer).GetComponent<MainWeaponFunctionIcon>();
icon.Initialize(unit.Value);
functionIcons.Add(icon);
functionIconDict[unit.Key] = icon;
}
}
}
private void Update()
{
functionIcons.ForEach(icon => icon.UpdateUI());
}
private void ClearIcons()
{
foreach (MainWeaponFunctionIcon icon in functionIcons)
{
Destroy(icon.gameObject);
}
functionIcons.Clear();
functionIconDict.Clear();
}
}
}