109 lines
5.1 KiB
C#
109 lines
5.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory
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{
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public class AttributeSubmodule : SubmoduleBase<ItemBase>
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{
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public int level;
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private UpgradeData _upgradeData;
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public AttributeGroup itemAttributeGroup;
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public Dictionary<string, float> charAttrNumericChange;
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public Dictionary<string, float> chaAttrPercentageChangeOfAccumulation;
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public Dictionary<string, float> chaAttrPercentageChangeOfMultiplication;
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public bool Has(string attributeName) => itemAttributeGroup.current.ContainsKey(attributeName);
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public float Get(string attributeName, float defaultValue) => itemAttributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
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public AttributeSubmodule(ItemBase owner, AttributeData data, UpgradeData upgradeData = null) : base(owner)
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{
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this.itemAttributeGroup = new AttributeGroup(data.itemAttributes.ToDictionary());
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this.charAttrNumericChange = new Dictionary<string, float>(data.chaAttrNumericChange);
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this.chaAttrPercentageChangeOfAccumulation = new Dictionary<string, float>(data.chaAttrPercentageChangeOfAccumulation);
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this.chaAttrPercentageChangeOfMultiplication = new Dictionary<string, float>(data.chaAttrPercentageChangeOfMultiplication);
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this._upgradeData = upgradeData;
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}
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public void GetCharacterAttributeChanges(string attributeName, out float numeric, out float pAccumulation, out float pMultiplication)
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{
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numeric = charAttrNumericChange.GetValueOrDefault(attributeName, 0f) + GetUpgradeValue(attributeName, UpgradeInfo.Category.Numeric);
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pAccumulation = chaAttrPercentageChangeOfAccumulation.GetValueOrDefault(attributeName, 0f);
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pMultiplication = chaAttrPercentageChangeOfMultiplication.GetValueOrDefault(attributeName, 1f);
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}
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public void ApplyCharacterAttributeChanges(string attributeName, ref float numeric, ref float pAccumulation, ref float pMultiplication)
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{
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numeric += charAttrNumericChange.GetValueOrDefault(attributeName, 0f) +
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GetUpgradeValue(attributeName, UpgradeInfo.Category.Numeric);
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pAccumulation += chaAttrPercentageChangeOfAccumulation.GetValueOrDefault(attributeName, 0f) +
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GetUpgradeValue(attributeName, UpgradeInfo.Category.PercentageOfAccumulation);
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pMultiplication *= chaAttrPercentageChangeOfMultiplication.GetValueOrDefault(attributeName, 1f) +
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GetUpgradeValue(attributeName, UpgradeInfo.Category.PercentageOfMultiplication);
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}
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/// <summary>
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/// 获取指定道具属性的有效值(基础值 + 升级增量)。
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/// </summary>
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public float GetItemAttribute(string attributeName)
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{
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float baseValue = itemAttributeGroup.current.GetValueOrDefault(attributeName, 0f);
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return baseValue + GetUpgradeValue(attributeName, UpgradeInfo.Category.Item);
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}
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private float GetUpgradeValue(string attributeName, UpgradeInfo.Category category)
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{
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if (_upgradeData == null || level == 0) return 0f;
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if (category == UpgradeInfo.Category.Item)
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{
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foreach (var upgradeInfo in _upgradeData.upgrades)
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{
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if (upgradeInfo.upgradeTarget == UpgradeInfo.UpgradeTarget.ItemAttribute &&
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upgradeInfo.itemAttributeKey == attributeName)
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{
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return upgradeInfo.GetValue(level);
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}
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}
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}
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else
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{
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foreach (var upgradeInfo in _upgradeData.upgrades)
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{
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if (upgradeInfo.characterAttributeKey == attributeName &&
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upgradeInfo.category == category)
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{
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return upgradeInfo.GetValue(level);
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}
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}
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}
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return 0f;
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}
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public List<string> RefreshAllModifiedAttributes()
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{
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List<string> modifiedAttributes = new List<string>();
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modifiedAttributes.AddRange(charAttrNumericChange.Select(kvp => kvp.Key));
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modifiedAttributes.AddRange(chaAttrPercentageChangeOfAccumulation.Select(kvp => kvp.Key));
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modifiedAttributes.AddRange(chaAttrPercentageChangeOfMultiplication.Select(kvp => kvp.Key));
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if (_upgradeData != null)
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{
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modifiedAttributes.AddRange(_upgradeData.upgrades
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.Where(u => u.upgradeTarget == UpgradeInfo.UpgradeTarget.CharacterAttribute)
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.Select(u => u.characterAttributeKey));
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}
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modifiedAttributes = modifiedAttributes.Distinct().ToList();
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modifiedAttributes.ForEach(attr => owner.player.attributeSm.RefreshAttribute(attr));
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return modifiedAttributes;
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}
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}
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} |