Files
Cielonos/Assets/Scripts/MainGame/Items/Consumables/AutomaticShield.cs
SoulliesOfficial 649b7a5ddc 更新
2026-05-23 08:27:50 -04:00

35 lines
1.1 KiB
C#

using SLSUtilities.General;
using UnityEngine;
namespace Cielonos.MainGame.Inventory.Collections
{
public class AutomaticShield : ConsumableBase
{
public override void OnObtained()
{
base.OnObtained();
player.eventSm.onBeforeGetAttacked.Add("AutomaticShield", new PrioritizedAction<AttackAreaBase, Attack.Context>(CheckAndEffect));
}
public override void OnDiscarded()
{
base.OnDiscarded();
player.eventSm.onBeforeGetAttacked.Remove("AutomaticShield");
}
void CheckAndEffect(AttackAreaBase attackArea, Attack.Context attackContext)
{
if (attackContext.value.damage > 1f)
{
if (Use(1))
{
// 使用 Context 的前置否决标记使其伤害彻底作废:
attackContext.isImmune = true;
attackContext.value.damageMultiplier = 0f;
CameraEffectManager.Instance.vignetteEffects["Shield"].mainEffect.Play();
}
}
}
}
}