31 lines
768 B
C#
31 lines
768 B
C#
using System;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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public abstract class MoveSubmoduleBase : AttackAreaSubmoduleBase
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{
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public bool canMove;
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public bool stopWhenHit;
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public float timeScaleCoefficient;
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public Vector3 unscaledVelocity;
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public Vector3 scaledVelocity;
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public MoveSubmoduleBase(AttackAreaBase owner, bool stopWhenHit, float timeScaleCoefficient = 1) : base(owner)
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{
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this.timeScaleCoefficient = timeScaleCoefficient;
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this.stopWhenHit = stopWhenHit;
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this.canMove = true;
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}
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public virtual void Update()
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{
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}
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protected virtual void OnStopMove()
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{
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}
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}
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} |