Files
Cielonos/Assets/Plugins/AllIn13DShader/Editor/Tools/RGBAPackerValues.cs
SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

22 lines
947 B
C#

using UnityEngine;
namespace AllIn13DShader
{
[CreateAssetMenu(fileName = "RGBAPackerValues", menuName = "AllIn13DShader/RGBA Packer Values")]
public class RGBAPackerValues : ScriptableObject
{
[SerializeField] public Texture2D rChannelTexture;
[SerializeField] public bool rChannelDefaultWhite = false;
[SerializeField] public Texture2D gChannelTexture;
[SerializeField] public bool gChannelDefaultWhite = false;
[SerializeField] public Texture2D bChannelTexture;
[SerializeField] public bool bChannelDefaultWhite = false;
[SerializeField] public Texture2D aChannelTexture;
[SerializeField] public bool aChannelDefaultWhite = false;
[SerializeField] public TextureSizes textureSizes = TextureSizes._512;
[SerializeField] public FilterMode filtering = FilterMode.Bilinear;
[System.NonSerialized] public Texture2D createdRGBATexture;
}
}