Files
SoulliesOfficial d94241f36c 场景设计
2026-01-12 03:22:16 -05:00

48 lines
1.1 KiB
C#

using UnityEngine;
namespace AllIn13DShader
{
[CreateAssetMenu(menuName = "AllIn13DShader/Shader Pass Collection")]
public class ShaderPassCollection : ScriptableObject
{
public ShaderPassConfig mainPass;
public ShaderPassConfig outlinePass;
public ShaderPassConfig shadowCasterPass;
public ShaderPassConfig depthOnlyPass;
public ShaderPassConfig depthNormalsPass;
public ShaderPassConfig metaPass;
public ShaderPassConfig forwardAdd;
public ShaderPassConfig GetShaderPassConfig(AllIn13DPassType passType)
{
ShaderPassConfig res = null;
switch (passType)
{
case AllIn13DPassType.MAIN:
res = mainPass;
break;
case AllIn13DPassType.OUTLINE:
res = outlinePass;
break;
case AllIn13DPassType.SHADOW_CASTER:
res = shadowCasterPass;
break;
case AllIn13DPassType.DEPTH_ONLY:
res = depthOnlyPass;
break;
case AllIn13DPassType.DEPTH_NORMALS:
res = depthNormalsPass;
break;
case AllIn13DPassType.META:
res = metaPass;
break;
case AllIn13DPassType.FORWARD_ADD:
res = forwardAdd;
break;
}
return res;
}
}
}