17 lines
483 B
C#
17 lines
483 B
C#
using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.Shared.Utility;
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namespace Cielonos.MainGame.Characters.AI
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{
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[Description("检查当前是否持有扇区(不申请)。")]
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[Category("Cielonos")]
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public class HasSector : AutomataConditionalBase
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{
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public override TaskStatus OnUpdate()
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{
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bool has = CombatManager.CoordinatorSm.HasSector(self);
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return has ? TaskStatus.Success : TaskStatus.Failure;
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}
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}
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}
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