Files
Cielonos/Assets/Input/PlayerInputActions.cs
2026-05-10 11:47:55 -04:00

1375 lines
68 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.18.0
// from Assets/Input/PlayerInputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Input/PlayerInputActions.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @PlayerInputActions()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""PlayerInputActions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""f62a4b92-ef5e-4175-8f4c-c9075429d32c"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""2690c379-f54d-45be-a724-414123833eb4"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""8c4abdf8-4099-493a-aa1a-129acec7c3df"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Dash"",
""type"": ""Button"",
""id"": ""980e881e-182c-404c-8cbf-3d09fdb48fef"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""MainWeaponPrimary"",
""type"": ""PassThrough"",
""id"": ""e00762d7-72dd-429e-95dd-309f6eede6e9"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""MainWeaponSecondary"",
""type"": ""PassThrough"",
""id"": ""acd32ee1-e54a-4661-876b-1e9c828d3b83"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""MainWeaponSpecialA"",
""type"": ""PassThrough"",
""id"": ""c66aac57-886f-465e-9903-379425494c02"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""MainWeaponSpecialB"",
""type"": ""PassThrough"",
""id"": ""519b7f50-0ff1-4a65-9fa5-69a47a81b893"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""MainWeaponSpecialC"",
""type"": ""PassThrough"",
""id"": ""4c8f0cd2-faea-463e-91ba-b06a92f8e2ce"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""8bda3820-d4ea-43a0-a8f4-9d5e587307df"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""UseSupportEquipment0"",
""type"": ""Button"",
""id"": ""775191fa-274f-47da-8ded-cf5688c66672"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""UseSupportEquipment1"",
""type"": ""Button"",
""id"": ""03ccda96-e91b-477d-96ea-9f3e64ecbce6"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""UseSupportEquipment2"",
""type"": ""Button"",
""id"": ""7daf229a-a02f-48a7-a445-011630173622"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""UseSupportEquipment3"",
""type"": ""Button"",
""id"": ""935ce0d0-6b7c-4e23-a545-a9439ba24d11"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""OpenInventory"",
""type"": ""Button"",
""id"": ""7f4fcfe0-8ac3-41e7-86f5-61ccce49c8f5"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SwitchPreviousMainWeapon"",
""type"": ""Button"",
""id"": ""23373bb7-edbd-4df4-bfc4-6988b75aee1c"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""SwitchNextMainWeapon"",
""type"": ""Button"",
""id"": ""64102ac4-5555-45c0-9ad1-5368a2933a15"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Walk"",
""type"": ""PassThrough"",
""id"": ""f56a915f-8777-4b96-9185-a92247bdda26"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Press"",
""initialStateCheck"": false
},
{
""name"": ""LockonTarget"",
""type"": ""Button"",
""id"": ""eed9b745-4c84-4af3-b428-6badafdfe7d8"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SelectLockonTarget"",
""type"": ""PassThrough"",
""id"": ""dac3603a-fa3a-4145-b35e-2ea340e2f291"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""RouletteSwitchMainWeapon"",
""type"": ""Button"",
""id"": ""518be4f7-4a60-4178-8094-30fb0523362d"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Map"",
""type"": ""Button"",
""id"": ""697e53a7-02a6-47cd-90ee-3e644342cd44"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""b7594ddb-26c9-4ba2-bd5a-901468929edc"",
""path"": ""2DVector(mode=1)"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""2063a8b5-6a45-43de-851b-65f3d46e7b58"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""64e4d037-32e1-4fb9-80e4-fc7330404dfe"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""0fce8b11-5eab-4e4e-a741-b732e7b20873"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""7bdda0d6-57a8-47c8-8238-8aecf3110e47"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""up"",
""id"": ""bb94b405-58d3-4998-8535-d705c1218a98"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""929d9071-7dd0-4368-9743-6793bb98087e"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""28abadba-06ff-4d37-bb70-af2f1e35a3b9"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""45f115b6-9b4f-4ba8-b500-b94c93bf7d7e"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""e2f9aa65-db06-4c5b-a2e9-41bc8acb9517"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": ""StickDeadzone"",
""groups"": ""Gamepad"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ed66cbff-2900-4a62-8896-696503cfcd31"",
""path"": ""<Pointer>/delta"",
""interactions"": """",
""processors"": ""InvertVector2(invertX=false),ScaleVector2(x=0.05,y=0.05)"",
""groups"": ""KeyboardMouse"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d1d171b6-19d8-47a6-ba3a-71b6a8e7b3c0"",
""path"": ""<Gamepad>/rightStick"",
""interactions"": """",
""processors"": ""InvertVector2(invertX=false),StickDeadzone,ScaleVector2(x=300,y=300)"",
""groups"": ""Gamepad"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1bd55a0b-761e-4ae4-89ae-8ec127e08a29"",
""path"": ""<Keyboard>/leftCtrl"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""9f973413-5e27-4239-acee-38c4a63feeba"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""dc65b89f-9bd3-43fb-92af-d0d87ba5faa4"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Dash"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c8fcd86e-dcfd-4f88-8e93-b638cdbf3320"",
""path"": ""<Gamepad>/leftTrigger"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Dash"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""18ad7883-0ed8-4505-9474-bea2bcbcfd94"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponPrimary"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""91bee659-27fe-4039-82c5-d510467564af"",
""path"": ""<Mouse>/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponSecondary"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""47bed551-0461-4a67-b686-cf3ae396d781"",
""path"": ""<Keyboard>/r"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""648e3aad-f0c4-4e0f-b735-df392bc3f2c0"",
""path"": ""<Keyboard>/1"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""UseSupportEquipment0"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""4c6e84bd-9129-4b0e-9172-dbe2c2cfd52e"",
""path"": ""<Keyboard>/2"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""UseSupportEquipment1"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""9ffd1dc5-2d0a-4f18-b619-a598170eaf89"",
""path"": ""<Keyboard>/3"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""UseSupportEquipment2"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""dee240c5-9a70-46a4-b6c4-59c21f4cb700"",
""path"": ""<Keyboard>/4"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""UseSupportEquipment3"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""49351acf-c348-47ee-b36f-7b3fc38f6163"",
""path"": ""<Keyboard>/i"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""OpenInventory"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2690141f-c8c8-4171-a115-9aee303742ed"",
""path"": ""<Keyboard>/f"",
""interactions"": ""Press"",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""SwitchPreviousMainWeapon"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""3d0ed8b7-a930-4ae4-8357-5c9ad407c03c"",
""path"": ""<Keyboard>/g"",
""interactions"": ""Press"",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""SwitchNextMainWeapon"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b2369cd5-4e45-4c6d-a80c-465c992f96b8"",
""path"": ""<Keyboard>/c"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d4fe95a6-93fb-48d0-ba64-a0f8fc6f027e"",
""path"": ""<Mouse>/middleButton"",
""interactions"": """",
""processors"": """",
""groups"": "";KeyboardMouse"",
""action"": ""LockonTarget"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5985f280-0f2e-4db4-9fa7-4b8341fd5e6f"",
""path"": ""<Keyboard>/q"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponSpecialA"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""195ddaf1-7a00-4f73-ba52-f42e255b823d"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponSpecialB"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bab1781c-a2e5-413a-8e89-c65076a32c8e"",
""path"": ""<Keyboard>/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponSpecialC"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""0c338080-389d-49b4-8925-d1468dbf0e24"",
""path"": ""<Keyboard>/f"",
""interactions"": ""Hold"",
""processors"": """",
""groups"": """",
""action"": ""RouletteSwitchMainWeapon"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""474b9871-71cd-415f-94e2-41c5eeb60156"",
""path"": ""<Keyboard>/g"",
""interactions"": ""Hold"",
""processors"": """",
""groups"": """",
""action"": ""RouletteSwitchMainWeapon"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""13962bd7-cc43-4f3a-987c-361c84f01629"",
""path"": ""<Mouse>/scroll/y"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""SelectLockonTarget"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""9807ab1b-c3de-47a6-a82f-5aab5c283639"",
""path"": ""<Keyboard>/tab"",
""interactions"": """",
""processors"": """",
""groups"": "";KeyboardMouse"",
""action"": ""Map"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""KeyboardMouse"",
""bindingGroup"": ""KeyboardMouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": true,
""isOR"": false
},
{
""devicePath"": ""<XInputController>"",
""isOptional"": true,
""isOR"": false
},
{
""devicePath"": ""<DualShockGamepad>"",
""isOptional"": true,
""isOR"": false
}
]
},
{
""name"": ""Xbox Controller"",
""bindingGroup"": ""Xbox Controller"",
""devices"": []
},
{
""name"": ""PS4 Controller"",
""bindingGroup"": ""PS4 Controller"",
""devices"": []
}
]
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Dash = m_Player.FindAction("Dash", throwIfNotFound: true);
m_Player_MainWeaponPrimary = m_Player.FindAction("MainWeaponPrimary", throwIfNotFound: true);
m_Player_MainWeaponSecondary = m_Player.FindAction("MainWeaponSecondary", throwIfNotFound: true);
m_Player_MainWeaponSpecialA = m_Player.FindAction("MainWeaponSpecialA", throwIfNotFound: true);
m_Player_MainWeaponSpecialB = m_Player.FindAction("MainWeaponSpecialB", throwIfNotFound: true);
m_Player_MainWeaponSpecialC = m_Player.FindAction("MainWeaponSpecialC", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_UseSupportEquipment0 = m_Player.FindAction("UseSupportEquipment0", throwIfNotFound: true);
m_Player_UseSupportEquipment1 = m_Player.FindAction("UseSupportEquipment1", throwIfNotFound: true);
m_Player_UseSupportEquipment2 = m_Player.FindAction("UseSupportEquipment2", throwIfNotFound: true);
m_Player_UseSupportEquipment3 = m_Player.FindAction("UseSupportEquipment3", throwIfNotFound: true);
m_Player_OpenInventory = m_Player.FindAction("OpenInventory", throwIfNotFound: true);
m_Player_SwitchPreviousMainWeapon = m_Player.FindAction("SwitchPreviousMainWeapon", throwIfNotFound: true);
m_Player_SwitchNextMainWeapon = m_Player.FindAction("SwitchNextMainWeapon", throwIfNotFound: true);
m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true);
m_Player_LockonTarget = m_Player.FindAction("LockonTarget", throwIfNotFound: true);
m_Player_SelectLockonTarget = m_Player.FindAction("SelectLockonTarget", throwIfNotFound: true);
m_Player_RouletteSwitchMainWeapon = m_Player.FindAction("RouletteSwitchMainWeapon", throwIfNotFound: true);
m_Player_Map = m_Player.FindAction("Map", throwIfNotFound: true);
}
~@PlayerInputActions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Dash;
private readonly InputAction m_Player_MainWeaponPrimary;
private readonly InputAction m_Player_MainWeaponSecondary;
private readonly InputAction m_Player_MainWeaponSpecialA;
private readonly InputAction m_Player_MainWeaponSpecialB;
private readonly InputAction m_Player_MainWeaponSpecialC;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_UseSupportEquipment0;
private readonly InputAction m_Player_UseSupportEquipment1;
private readonly InputAction m_Player_UseSupportEquipment2;
private readonly InputAction m_Player_UseSupportEquipment3;
private readonly InputAction m_Player_OpenInventory;
private readonly InputAction m_Player_SwitchPreviousMainWeapon;
private readonly InputAction m_Player_SwitchNextMainWeapon;
private readonly InputAction m_Player_Walk;
private readonly InputAction m_Player_LockonTarget;
private readonly InputAction m_Player_SelectLockonTarget;
private readonly InputAction m_Player_RouletteSwitchMainWeapon;
private readonly InputAction m_Player_Map;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
public struct PlayerActions
{
private @PlayerInputActions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Player/Move".
/// </summary>
public InputAction @Move => m_Wrapper.m_Player_Move;
/// <summary>
/// Provides access to the underlying input action "Player/Look".
/// </summary>
public InputAction @Look => m_Wrapper.m_Player_Look;
/// <summary>
/// Provides access to the underlying input action "Player/Jump".
/// </summary>
public InputAction @Jump => m_Wrapper.m_Player_Jump;
/// <summary>
/// Provides access to the underlying input action "Player/Dash".
/// </summary>
public InputAction @Dash => m_Wrapper.m_Player_Dash;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponPrimary".
/// </summary>
public InputAction @MainWeaponPrimary => m_Wrapper.m_Player_MainWeaponPrimary;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponSecondary".
/// </summary>
public InputAction @MainWeaponSecondary => m_Wrapper.m_Player_MainWeaponSecondary;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponSpecialA".
/// </summary>
public InputAction @MainWeaponSpecialA => m_Wrapper.m_Player_MainWeaponSpecialA;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponSpecialB".
/// </summary>
public InputAction @MainWeaponSpecialB => m_Wrapper.m_Player_MainWeaponSpecialB;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponSpecialC".
/// </summary>
public InputAction @MainWeaponSpecialC => m_Wrapper.m_Player_MainWeaponSpecialC;
/// <summary>
/// Provides access to the underlying input action "Player/Interact".
/// </summary>
public InputAction @Interact => m_Wrapper.m_Player_Interact;
/// <summary>
/// Provides access to the underlying input action "Player/UseSupportEquipment0".
/// </summary>
public InputAction @UseSupportEquipment0 => m_Wrapper.m_Player_UseSupportEquipment0;
/// <summary>
/// Provides access to the underlying input action "Player/UseSupportEquipment1".
/// </summary>
public InputAction @UseSupportEquipment1 => m_Wrapper.m_Player_UseSupportEquipment1;
/// <summary>
/// Provides access to the underlying input action "Player/UseSupportEquipment2".
/// </summary>
public InputAction @UseSupportEquipment2 => m_Wrapper.m_Player_UseSupportEquipment2;
/// <summary>
/// Provides access to the underlying input action "Player/UseSupportEquipment3".
/// </summary>
public InputAction @UseSupportEquipment3 => m_Wrapper.m_Player_UseSupportEquipment3;
/// <summary>
/// Provides access to the underlying input action "Player/OpenInventory".
/// </summary>
public InputAction @OpenInventory => m_Wrapper.m_Player_OpenInventory;
/// <summary>
/// Provides access to the underlying input action "Player/SwitchPreviousMainWeapon".
/// </summary>
public InputAction @SwitchPreviousMainWeapon => m_Wrapper.m_Player_SwitchPreviousMainWeapon;
/// <summary>
/// Provides access to the underlying input action "Player/SwitchNextMainWeapon".
/// </summary>
public InputAction @SwitchNextMainWeapon => m_Wrapper.m_Player_SwitchNextMainWeapon;
/// <summary>
/// Provides access to the underlying input action "Player/Walk".
/// </summary>
public InputAction @Walk => m_Wrapper.m_Player_Walk;
/// <summary>
/// Provides access to the underlying input action "Player/LockonTarget".
/// </summary>
public InputAction @LockonTarget => m_Wrapper.m_Player_LockonTarget;
/// <summary>
/// Provides access to the underlying input action "Player/SelectLockonTarget".
/// </summary>
public InputAction @SelectLockonTarget => m_Wrapper.m_Player_SelectLockonTarget;
/// <summary>
/// Provides access to the underlying input action "Player/RouletteSwitchMainWeapon".
/// </summary>
public InputAction @RouletteSwitchMainWeapon => m_Wrapper.m_Player_RouletteSwitchMainWeapon;
/// <summary>
/// Provides access to the underlying input action "Player/Map".
/// </summary>
public InputAction @Map => m_Wrapper.m_Player_Map;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="PlayerActions" />
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Dash.started += instance.OnDash;
@Dash.performed += instance.OnDash;
@Dash.canceled += instance.OnDash;
@MainWeaponPrimary.started += instance.OnMainWeaponPrimary;
@MainWeaponPrimary.performed += instance.OnMainWeaponPrimary;
@MainWeaponPrimary.canceled += instance.OnMainWeaponPrimary;
@MainWeaponSecondary.started += instance.OnMainWeaponSecondary;
@MainWeaponSecondary.performed += instance.OnMainWeaponSecondary;
@MainWeaponSecondary.canceled += instance.OnMainWeaponSecondary;
@MainWeaponSpecialA.started += instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.performed += instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.canceled += instance.OnMainWeaponSpecialA;
@MainWeaponSpecialB.started += instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.performed += instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.canceled += instance.OnMainWeaponSpecialB;
@MainWeaponSpecialC.started += instance.OnMainWeaponSpecialC;
@MainWeaponSpecialC.performed += instance.OnMainWeaponSpecialC;
@MainWeaponSpecialC.canceled += instance.OnMainWeaponSpecialC;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@UseSupportEquipment0.started += instance.OnUseSupportEquipment0;
@UseSupportEquipment0.performed += instance.OnUseSupportEquipment0;
@UseSupportEquipment0.canceled += instance.OnUseSupportEquipment0;
@UseSupportEquipment1.started += instance.OnUseSupportEquipment1;
@UseSupportEquipment1.performed += instance.OnUseSupportEquipment1;
@UseSupportEquipment1.canceled += instance.OnUseSupportEquipment1;
@UseSupportEquipment2.started += instance.OnUseSupportEquipment2;
@UseSupportEquipment2.performed += instance.OnUseSupportEquipment2;
@UseSupportEquipment2.canceled += instance.OnUseSupportEquipment2;
@UseSupportEquipment3.started += instance.OnUseSupportEquipment3;
@UseSupportEquipment3.performed += instance.OnUseSupportEquipment3;
@UseSupportEquipment3.canceled += instance.OnUseSupportEquipment3;
@OpenInventory.started += instance.OnOpenInventory;
@OpenInventory.performed += instance.OnOpenInventory;
@OpenInventory.canceled += instance.OnOpenInventory;
@SwitchPreviousMainWeapon.started += instance.OnSwitchPreviousMainWeapon;
@SwitchPreviousMainWeapon.performed += instance.OnSwitchPreviousMainWeapon;
@SwitchPreviousMainWeapon.canceled += instance.OnSwitchPreviousMainWeapon;
@SwitchNextMainWeapon.started += instance.OnSwitchNextMainWeapon;
@SwitchNextMainWeapon.performed += instance.OnSwitchNextMainWeapon;
@SwitchNextMainWeapon.canceled += instance.OnSwitchNextMainWeapon;
@Walk.started += instance.OnWalk;
@Walk.performed += instance.OnWalk;
@Walk.canceled += instance.OnWalk;
@LockonTarget.started += instance.OnLockonTarget;
@LockonTarget.performed += instance.OnLockonTarget;
@LockonTarget.canceled += instance.OnLockonTarget;
@SelectLockonTarget.started += instance.OnSelectLockonTarget;
@SelectLockonTarget.performed += instance.OnSelectLockonTarget;
@SelectLockonTarget.canceled += instance.OnSelectLockonTarget;
@RouletteSwitchMainWeapon.started += instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.performed += instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.canceled += instance.OnRouletteSwitchMainWeapon;
@Map.started += instance.OnMap;
@Map.performed += instance.OnMap;
@Map.canceled += instance.OnMap;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="PlayerActions" />
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Dash.started -= instance.OnDash;
@Dash.performed -= instance.OnDash;
@Dash.canceled -= instance.OnDash;
@MainWeaponPrimary.started -= instance.OnMainWeaponPrimary;
@MainWeaponPrimary.performed -= instance.OnMainWeaponPrimary;
@MainWeaponPrimary.canceled -= instance.OnMainWeaponPrimary;
@MainWeaponSecondary.started -= instance.OnMainWeaponSecondary;
@MainWeaponSecondary.performed -= instance.OnMainWeaponSecondary;
@MainWeaponSecondary.canceled -= instance.OnMainWeaponSecondary;
@MainWeaponSpecialA.started -= instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.performed -= instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.canceled -= instance.OnMainWeaponSpecialA;
@MainWeaponSpecialB.started -= instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.performed -= instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.canceled -= instance.OnMainWeaponSpecialB;
@MainWeaponSpecialC.started -= instance.OnMainWeaponSpecialC;
@MainWeaponSpecialC.performed -= instance.OnMainWeaponSpecialC;
@MainWeaponSpecialC.canceled -= instance.OnMainWeaponSpecialC;
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
@UseSupportEquipment0.started -= instance.OnUseSupportEquipment0;
@UseSupportEquipment0.performed -= instance.OnUseSupportEquipment0;
@UseSupportEquipment0.canceled -= instance.OnUseSupportEquipment0;
@UseSupportEquipment1.started -= instance.OnUseSupportEquipment1;
@UseSupportEquipment1.performed -= instance.OnUseSupportEquipment1;
@UseSupportEquipment1.canceled -= instance.OnUseSupportEquipment1;
@UseSupportEquipment2.started -= instance.OnUseSupportEquipment2;
@UseSupportEquipment2.performed -= instance.OnUseSupportEquipment2;
@UseSupportEquipment2.canceled -= instance.OnUseSupportEquipment2;
@UseSupportEquipment3.started -= instance.OnUseSupportEquipment3;
@UseSupportEquipment3.performed -= instance.OnUseSupportEquipment3;
@UseSupportEquipment3.canceled -= instance.OnUseSupportEquipment3;
@OpenInventory.started -= instance.OnOpenInventory;
@OpenInventory.performed -= instance.OnOpenInventory;
@OpenInventory.canceled -= instance.OnOpenInventory;
@SwitchPreviousMainWeapon.started -= instance.OnSwitchPreviousMainWeapon;
@SwitchPreviousMainWeapon.performed -= instance.OnSwitchPreviousMainWeapon;
@SwitchPreviousMainWeapon.canceled -= instance.OnSwitchPreviousMainWeapon;
@SwitchNextMainWeapon.started -= instance.OnSwitchNextMainWeapon;
@SwitchNextMainWeapon.performed -= instance.OnSwitchNextMainWeapon;
@SwitchNextMainWeapon.canceled -= instance.OnSwitchNextMainWeapon;
@Walk.started -= instance.OnWalk;
@Walk.performed -= instance.OnWalk;
@Walk.canceled -= instance.OnWalk;
@LockonTarget.started -= instance.OnLockonTarget;
@LockonTarget.performed -= instance.OnLockonTarget;
@LockonTarget.canceled -= instance.OnLockonTarget;
@SelectLockonTarget.started -= instance.OnSelectLockonTarget;
@SelectLockonTarget.performed -= instance.OnSelectLockonTarget;
@SelectLockonTarget.canceled -= instance.OnSelectLockonTarget;
@RouletteSwitchMainWeapon.started -= instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.performed -= instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.canceled -= instance.OnRouletteSwitchMainWeapon;
@Map.started -= instance.OnMap;
@Map.performed -= instance.OnMap;
@Map.canceled -= instance.OnMap;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
/// </summary>
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
/// </summary>
public PlayerActions @Player => new PlayerActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("KeyboardMouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_XboxControllerSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme XboxControllerScheme
{
get
{
if (m_XboxControllerSchemeIndex == -1) m_XboxControllerSchemeIndex = asset.FindControlSchemeIndex("Xbox Controller");
return asset.controlSchemes[m_XboxControllerSchemeIndex];
}
}
private int m_PS4ControllerSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme PS4ControllerScheme
{
get
{
if (m_PS4ControllerSchemeIndex == -1) m_PS4ControllerSchemeIndex = asset.FindControlSchemeIndex("PS4 Controller");
return asset.controlSchemes[m_PS4ControllerSchemeIndex];
}
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
public interface IPlayerActions
{
/// <summary>
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMove(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnLook(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnJump(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Dash" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnDash(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponPrimary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponPrimary(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponSecondary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponSecondary(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponSpecialA" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponSpecialA(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponSpecialB" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponSpecialB(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponSpecialC" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponSpecialC(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnInteract(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "UseSupportEquipment0" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnUseSupportEquipment0(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "UseSupportEquipment1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnUseSupportEquipment1(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "UseSupportEquipment2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnUseSupportEquipment2(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "UseSupportEquipment3" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnUseSupportEquipment3(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "OpenInventory" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnOpenInventory(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "SwitchPreviousMainWeapon" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSwitchPreviousMainWeapon(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "SwitchNextMainWeapon" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSwitchNextMainWeapon(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Walk" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnWalk(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "LockonTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnLockonTarget(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "SelectLockonTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSelectLockonTarget(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "RouletteSwitchMainWeapon" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnRouletteSwitchMainWeapon(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Map" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMap(InputAction.CallbackContext context);
}
}