12 lines
320 B
C#
12 lines
320 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MasterStylizedProjectile
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{
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[CreateAssetMenu(menuName ="MasterStylizedProjectile/BulletDatas")]
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public class BulletDatas : ScriptableObject
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{
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public List<EffectsGroup> Effects = new List<EffectsGroup>();
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}
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}
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