154 lines
4.2 KiB
C#
154 lines
4.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Matrix Split", "Matrix Operators", "Split a matrix into vectors" )]
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public sealed class MatrixSplit : ParentNode
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{
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[SerializeField]
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private eVectorFromMatrixMode m_mode = eVectorFromMatrixMode.Row;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.FLOAT4x4, false, Constants.EmptyPortValue );
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m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT2x2, WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4 );
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AddOutputPort( WirePortDataType.FLOAT4, "[0]" );
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AddOutputPort( WirePortDataType.FLOAT4, "[1]" );
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AddOutputPort( WirePortDataType.FLOAT4, "[2]" );
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AddOutputPort( WirePortDataType.FLOAT4, "[3]" );
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m_useInternalPortData = true;
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m_autoWrapProperties = true;
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UpdateSubtitle();
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}
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private void UpdateSubtitle()
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{
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string type;
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switch ( m_inputPorts[ 0 ].DataType )
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{
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case WirePortDataType.FLOAT2x2: type = "2x2"; break;
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case WirePortDataType.FLOAT3x3: type = "3x3"; break;
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default: type = "4x4"; break;
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}
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SetAdditonalTitleText( string.Format( "{0}, {1}", type, m_mode ) );
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}
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public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
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{
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base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
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UpdatePorts();
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}
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public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
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{
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base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
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UpdatePorts();
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}
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void UpdatePorts()
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{
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m_inputPorts[ 0 ].MatchPortToConnection();
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WirePortDataType type;
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int visibleCount;
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if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT2x2 )
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{
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type = WirePortDataType.FLOAT2;
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visibleCount = 2;
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}
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else if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
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{
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type = WirePortDataType.FLOAT3;
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visibleCount = 3;
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}
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else
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{
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type = WirePortDataType.FLOAT4;
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visibleCount = 4;
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}
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for ( int i = 0; i < m_outputPorts.Count; i++ )
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{
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m_outputPorts[ i ].ChangeType( type, false );
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m_outputPorts[ i ].Visible = ( i < visibleCount );
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}
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m_sizeIsDirty = true;
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
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if ( !m_inputPorts[ 0 ].DataTypeIsMatrix )
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{
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value = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, value, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, value );
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}
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if ( m_mode == eVectorFromMatrixMode.Row )
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{
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value += "[ " + outputId + " ]";
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}
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else
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{
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string formatStr = value + "[ {0} ]" + "[ " + outputId + " ]";
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int count = 4;
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if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 )
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{
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value = "float4( ";
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}
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else if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
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{
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count = 3;
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value = "float3( ";
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}
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else if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT2x2 )
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{
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count = 2;
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value = "float2( ";
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}
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for ( int i = 0; i < count; i++ )
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{
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value += string.Format( formatStr, i );
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if ( i != ( count - 1 ) )
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{
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value += ", ";
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}
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}
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value += " )";
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}
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return value;
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}
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public override void DrawProperties()
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{
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EditorGUI.BeginChangeCheck();
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m_mode = (eVectorFromMatrixMode)EditorGUILayoutEnumPopup( "Mode", m_mode );
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if ( EditorGUI.EndChangeCheck() )
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{
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UpdateSubtitle();
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}
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base.DrawProperties();
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_mode );
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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m_mode = ( eVectorFromMatrixMode ) Enum.Parse( typeof( eVectorFromMatrixMode ), GetCurrentParam( ref nodeParams ) );
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UpdateSubtitle();
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}
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}
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}
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