using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame { [CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/MainGame/BasePrefabsCollection")] public class BasePrefabsCollection : SerializedScriptableObject { public GameObject audioPoint; public Dictionary hudTextCollection; public Dictionary outlineColorCollection; } }