using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame.Characters { [CreateAssetMenu(menuName = "Cielonos/Characters/PlayerViewPreset", fileName = "PlayerViewPreset")] public class PlayerViewPreset : SerializedScriptableObject { public Vector3 shoulderOffset = new Vector3(0, 0.4f, 0); public float fieldOfView = 45f; public float cameraSide = 0; public float cameraDistance = 8; //public AimMark aimMarkPrefab; } }