using System; using SLSUtilities.General; using SLSUtilities.UI; using TMPro; using UnityEngine; namespace Cielonos.MainGame.UI { public class PlayerCanvas : Singleton { public Canvas canvas; public TMP_Text frameRateText; public MainWeaponUIArea mainWeaponUIArea; public SupportEquipmentsUIArea supportEquipmentsUIArea; public PlayerInfoUIArea playerInfoUIArea; public BossInfoUIArea bossInfoUIArea; public EnemyInfoUIArea enemyInfoUIArea; private void Update() { float currentFPS = 1.0f / Time.unscaledDeltaTime; frameRateText.text = $"FPS: {Mathf.RoundToInt(currentFPS)}"; } } }