using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using SickscoreGames; namespace SickscoreGames.HUDNavigationSystem { public static class HNS { #region Static Variables public const string PublisherName = "Sickscore Games"; public const string Name = "HUD Navigation System"; public const string Version = "v2.2.0"; #endregion #region Static Methods #endregion } }