using System.Collections; using System.Collections.Generic; using UnityEngine; using SickscoreGames; namespace SickscoreGames.HUDNavigationSystem { public class HUDKeepRotation : MonoBehaviour { #region Variables #endregion #region Main Methods private Transform _transform; private Quaternion _rotation; void Awake () { _transform = this.transform; _rotation = _transform.rotation; } void LateUpdate () { _transform.rotation = _rotation; } #endregion #region Utility Methods #endregion #region Subclasses #endregion } }