using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SickscoreGames.ExampleScene { public class ExampleRotatePrism : MonoBehaviour { #region Variables [Range(0f, 100f)] public float rotationSpeed = 75f; #endregion #region Main Methods void Update () { // rotate prism if (rotationSpeed > 0f) transform.Rotate (0f, rotationSpeed * Time.deltaTime, 0f); } #endregion } }