using System.Collections.Generic;
using SoftCircuits.Collections;
using UnityEngine;
namespace SLSFramework.General
{
public static class OrderedDictionaryExtension
{
///
/// 根据优先级将元素插入OrderedDictionary中对应的位置,保持字典按优先级从高到低排序。
///
public static void InsertByPriority(this OrderedDictionary dictionary, string key, T value) where T : IPrioritized
{
if (dictionary.ContainsKey(key))
{
Debug.LogWarning($"Key '{key}' already exists in the dictionary. Insertion skipped.");
return;
}
foreach (KeyValuePair pair in dictionary)
{
if (value.Priority > pair.Value.Priority)
{
int index = dictionary.IndexOf(pair.Key);
dictionary.Insert(index, key, value);
return;
}
}
dictionary.Add(key, value);
}
///
/// 将字典中的元素根据优先级重新排序,保持字典按优先级从高到低排序。
///
public static void Sort(this OrderedDictionary dictionary) where T : IPrioritized
{
List> sortedItems = new List>(dictionary);
sortedItems.Sort((pairA, pairB) => pairA.Value.CompareTo(pairB.Value));
dictionary.Clear();
foreach (KeyValuePair item in sortedItems)
{
dictionary.Add(item.Key, item.Value);
}
}
}
}